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Thank you!
But yeah, I agree the whole thing is not really good game design. I think, that the devs have overdone it with all the secrets in chapter 3. The chaos dice is another example of things going horribly wrong.
I don't agree. People will not sacrifice an artifact slot, they will clear the map and then run around in circles to find the hidden doors. This thing is not interwoven with the normal way you play the game, but to articifally stretch out the chapter.
With the keys in chapter 1 it is different, because you can come across them just out of curiosity by normally playing the game.
The same thing is happening with the chaos dice, you have a chance to be teleported every 5 minutes by 1/6, which means statistically it takes 30 minutes until a teleport happens, then you have a 1/4 chance to be teleported to the location of the black raven skull. I understand, that the devs want to limit the access to our horse buddy, because it kinda "breaks" the game, but this is the wrong way to do it.
What happend was, that I cleared the entire map, equipped the bell and started running around, that entire ordeal took me maybe an hour or an hour and a half only walking around the map without actual gameplay.
Then I started rolling the dice and I started spamming purple to take it on and off again and again and again. After having gone through all purple potions without the wanted result, I started spamming dynamite to kill me to take off the dice and put them on again. After doing this for about another hour, I finally arrived in the cave with the raven skull.
So what is the result of all of this? I spent nearly 3 hours running around and fiddling with my inventory in the base. That is not gameplay, that is just annoying. So what will happen in my subsequent runs?
1. I won't bother visiting my horse buddy, because to kill the boss it only takes fanning, the chain pistol and gold ammo.
2. Since the locations of the hidden areas don't change, I will keep the bell in my inventory and equip it when needed. There is no tradeoff, nothing, because I now know where they are.
And that is the issue with chapter 3. When I played chapter 2, I know now many more things than I did when first playing it, but all my knowledge only helps me to plan other routes and does however not allow me to skip significant parts of the chapter. That is different in the third one. There you can skip the iron mine, the silver mine, the town area close to the doc, the hunters' lodge and the sawmill. Who the hell thought, that this would be good game design?
ᶦ ʷᵒᵘˡᵈ...
You really think anyone wants to scour the entire map AFTER having already explored everything once? No way. I can only look at 1 rocky wall texture so much before I get tired of it. I'd rather keep jumping in random tree trunks looking for treasure 100 more times than bother. It's just not a good game mechanic.
You can. You just need a chicken head in your inventory and you must have at least visited the bed once you want to teleport to.