Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're not getting constant 60, its a PC problem, not the game. Both me and a friend have been playing, and had zero issues, and we dont even have high end rigs.
This is not how engines work. Unity is worse in some aspects than unreal and vice versa but ultimately it's a tool like say maya and blender which can both do the same things each with their own drawbacks and advantages. There's plenty of unity games with great performance and tons of games made in unreal that perform terribly. Stop throwing unity under the bus unless you have extensive experience working in said engine or at least be more precise as to why you think unity messes with performance. I'm fairly familiar with that engine so don't hesitate to get technical.
Anyway, my personal guess as to why the game runs badly is a combinationof three things.
1.) While the textures may look lowres they aren't. Back in the old days a pixelated look resulted from low resolutions. In the case of blood west it's an artistic choice done by "pixelizing" handpainted textures while the overall textue resolution remains relatively high. As a result the textures are still relatively taxing to the system even though they may not look like it.
2.) I think that the devs were somewhat careless when creating game assets as far as LoDs are concerned. Basically the devs decided that the poly budget of Blood Wests game assets is so low by default that they don't need to bother as much with highly optimized LoDs as you usually would. And while this assumption may be true in most scenes sometimes the shere amount of lowpoly assets in areas like "the town/golden herring" adds up to a level where frames start to drop. Think of it like 7Days to die. If you put enough cubes into a scene (huntsville hospital/desert town) even the best PCs will start to struggle.
3.) The game has a much higher draw distance than most games back in the early 2000s would have which amplifies the problems mentioned in 1.) and 2.)
So yeah, I think putting the blame on unity is categorically wrong.
There's a dedicated thread of people complaining about bad performance and there's a variety of systems in there. A game that looks like Blood West Should run on any modern PC without any issue. You shouldn't cap at 60fps without vsync but at 150+ frames if a game looks like this.