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I just finished the game and really liked the twist at the end. That said, I wanted to comment on two things that had me stumped for a while, and I'm curious how other people think about them.
1. I think it would have been nice to have several trails leading to the "revelation" clip where Grady reads the names from the list. Currently, the only way I can see to get to this clip legitimately, is to realize that the history about Abraham Lincoln (as referenced by Grady when he talks about visits to a museum) deviates from ours, then ask themselves "But why was Lincoln not assassinated in this game's history?", and then enter the name of Lincoln's assassin in the search box. That's pretty clever, but it's also quite a jump for a player to make. I'd risk a guess that most players will get this info out of a walkthrough or by looking into the game files (which are not encrypted) instead.
2. In another thread, the question was raised why neither Grady nor the cops recognize the names on the List. That struck me as odd as well, until I realized: In the world of The List, these people were killed by Alice agents before they could influence the world in the way they did in _our_ history. In the world of The List, nobody knows these names because they never rose to fame.
And so are we saying that these Alice agents are taking out evil people? Grady is certainly not a nice person, so I guess we see evil in the making, is that it? I wish we would see more about his future and why Janus decides to remove him. But leaving this to the imagination works too, I think.
So basically, the Alice agents have been pretty bad at their job in this case, yes? The first one didn't manage to kill Grady and another one didn't manage to delete the whole database? Is this right? I like the idea of somewhat incompetent time travel agents, ha!
Your assumption in part 2 is correct. The hope is for players to realize this and to essentially realize the character they are playing as is an Alice Agent and thus why *they* know who these people are, but not anyone in the story.
I will say, it was a large concern of mine about the ending if players will naturally be able to find it. I feel pretty silly now being worried people would figure it out too fast lol. I noticed in another thread you are not American which was also a concern as I knew not everyone would know many of historical discrepancies as most of them involve United States history. I would suspect a fair amount of American's may not even notice these historical mistakes themselves.
The hope was players would notice the historical "mistakes" and also pair it with Grady's personality and what he is currently doing as a profession and what may happen in the future. The hope was then players would realize "time" is a factor with all the mistakes in history, put together Grady isn't the best of people, and then realize the other names must be infamous figures. I personally was thinking most players would search "Adolf Hitler" but JWB was put there as well as I felt the Abe Lincoln reveal when it clicks may be what people search for as well.
There are actually a few discrepancies I'm surprised no one has noticed yet. One is pretty hard and I don't want to reveal it yet to see if anyone finds it knowing what they know now, but one is right at the start on Grady's death certificate and Grady also talks about it later and I was terrified people would figure out (or at least get a huge hint) right at the start, but so far no one has mentioned it.
I can agree with that. A lot to unpack and I am a bit tempted to at some point to maybe do a free behind the scenes update to the game to talk about design and original story ideas. I know this is an overall simple game, but there was a lot of thought behind it, and "should the list clip be hidden or not" was something that I did have to sit on for a while, and in the end I do think it was better to keep it hidden. How the story unfolds to reach this point is up to players to decide and judge though.
I felt it was best we don't know exactly what Grady is going/suppose to have done. It adds to the mystery and also does leave some sympathy for him as you may realize Grady probably could've had his life turned around in the past and not gone down this road.
(and yes I thought the same thing about Janus. Their Agents screw up a lot it seems. Should really hire some professionals or something.)
Yep. The person who sends you on your mission says (in the last of the flashbacks) that Alice agents often incur memory loss on their first mission. That might explain the less-than-stellar performance. I guess you're not on your A-game right after travelling through time. ;)
It didn't feel like the "right thing to do" to me. I mean, travelling through time and killing people at a stage where they are still innocent - this pre-emptive murder looks like an unnecessarily drastic method of fixing things, which conflicts with my feeling of justice. Janus _seem_ to have the well-being of humanity in mind, but we can't be sure about that and in any case, does that really justify the murder of still-innocents? Clearly Grady did _not_ deserve death for the things he had done so far, despicable as some of them might be.
If given the option, I would rather have uploaded the database somewhere public instead. Because if there's a secret agency messing around with time, then I feel that people need to know about that. Such an agency would need to be checked and overseen by a publicly elected body, or at least people who have to report to such a body.
Of course, you could always say that the player is a trained agent of the Janus corporation whose conditioning would prevent such thoughts. On the other hand, we already know that time travel can mess with the agent's mind, so if you _want_ to give players a choice, it can be made plausible.
I can say with confidence that I have never heard of Absaroka in the 50+ years of my life. We did go through American history and geography in school (I'm from Europe), and I do know that Absaroka is not a state, but I think it wasn't specifically referenced as a state in the game, was it? I took it as just the name of a region I hadn't heard of before.
On the death certificate, I saw "AB", but read it as "Alabama". Which, as I realize now, was obviously false. But as a non-American who knows the names (but not all abbreviations) of the states, it seemed to make sense. ;)
Mostly because I couldn't get a rewind system working and I needed clips to be short enough to not be annoying if you had to go back in all honesty lol
Interesting, I hadn't expected that. :)
Hmm. For me, the clips being so short also had a negative effect that you probably didn't intend. My natural modus operandi with such games is to do everything I can before crossing any potential points of no return. Since I did not know whether I would be able to continue searching for clips (and getting the final achievement) after finishing the game, I tried to find all clips before deleting the database.
This however took quite some effort, partly because the clips are so short - often there are just one or two words that unlock a specific one. And it also didn't feel very rewarding to me because the clips that I found this way didn't really tell me anything interesting (partly, again, because they were so short). The reward didn't seem to justify the effort needed to obtain it.
I think I caused my own problem here because as I found out later, the game provides a very comfortable way of accessing missed clips after finishing it. But I didn't know that while I was playing. ;)
But from the perspective of having finished the game, I look back and see an unfortunate lack of foreshadowing. As ACAB_shore says, in fiction, the fact that we're in an alternate timeline doesn't mean much in and of itself, and until 112, little about the timeline hints at what Janus is or does. The Lincoln example is all I can think of that suggests that this alternate timeline has anything to do with our timeline's bad things not happening. It's also hard to leap from "Jordan Grady is a bad person who expects to get some political influence" to "Jordan Grady is Hitler-in-waiting and this is motivation enough for someone to kill him". Things that should be clues (like him saying goodbye to his mother and plotting to get Cindy back for no good reason) turn out to have precious little to do with the truth.
I think you can judge a final plot twist's quality by how much new information it has to dump on you in order to work. With 112 and the cutscene it triggered, I suddenly learned that:
- Time travel is possible
- We are in a timeline that diverges in specific and meaningful ways
- The killer was a time traveller whose actions weren't based on anything to do with Grady's past or present
- Grady was going to fulfil his dreams of being a powerful force for change (despite not showing any signs of great intelligence, charisma, wealth, or influence in the game)
- The player character has sci-fi-induced amnesia (which is crucial to the game since otherwise they'd have no reason to look through the database)
By contrast, Her Story only needed a single fact to solve the mystery and suddenly recontextualise everything you thought you knew.
In general, a genre twist of "it was science fiction all along" has a risk of making the game retroactively meaningless if you don't pull it off right, and a solvable murder mystery has a risk of making the game retroactively meaningless if you don't pull it off right, and the combination is an exceedingly dangerous one, especially (if you'll forgive the assumption) for a solo developer who can only get so much feedback prior to release.
I have two other thoughts on the game. First, it's a pity that it's obvious from the beginning that, in the end, you're going to delete the database for some reason. I guess maybe that's foreshadowing, but I think it would have been much better as part of the gut punch of revelation about who you are and what you're doing at the end.
Second, what happened to the pin?
I would like to reiterate that, up until the final twist, I enjoyed the game, and I look forward to the developer's next project.
I hope you still found the game overall enjoyable! I will agree that I was concerned with non-American players missing some of historical inaccuracies. I'm still worried plenty of Americans are missing them too. And I did figure from the start that the ending is either going to be a make it or break it for whoever plays as it is all pretty subjective.
Although I will say, I purposely made sure you don't know what Grady will/would have done as it is really up to the player to imagine what he will be capable of. You said you can't imagine him reaching levels of Hitler, but that List does also include people have only killed one person as well. So we don't actually know what he will do. We can take a fairly decent stab at what *type* of event may occur because of him, but that is about it. How large it really ends up being is up to how far you think he could go.
I do think from general feedback I may have made it too difficult to uncover the truth. Foreshadowing is a pretty difficult task to do with non-linearity and most of it is reserved for the visions and the email you receive to tip players off that something is wrong. The rest would be discrepancies, and there is a big one involving "bad things not happening" that no one has seemed to mention yet.
I don't know if you saw one of my post above, but I am a bit tempted to actually do a behind the scenes at some point for the game. One clip was cut short where "time going backwards" is addressed by Grady while talking about Alice in Wonderland but at the time I felt it was too on the nose so it was cut.
As for the pin I will leave it a mystery. I do know what happened to it, but it isn't expressively said in the game where it is now.
I hope you don't regret spending time with the game and thank you for playing!