Gjallarhorn

Gjallarhorn

View Stats:
Minor: Overlapping UI elements in combat for pet
Just a minor thing but the pet combat UI overlaps with the turn order. I'm not sure if it's because I'm using the Scavenger or just a general pet thing because that's my first and only pet. Or it could be a resolution issue (1440p).

https://steamcommunity.com/sharedfiles/filedetails/?id=2912873399

Also, Scavenger's picture in the save file is cropped and you can only see the bottom half which is just empty space and its legs.

https://steamcommunity.com/sharedfiles/filedetails/?id=2912875509
< >
Showing 1-4 of 4 comments
swahnsoon  [developer] Jan 5, 2023 @ 3:31am 
Thanks for posting these issues. They've been added to our bug report and I hope to have them correct soon.
identityphobe Jan 5, 2023 @ 4:20am 
No worries. It's a minor thing and I'm having a blast playing the game.

If you have the time, I have some questions:

1. Is there a way to quick save?

2. Is there a way to see a description of each class or at least the clases available in the Class screen? Right now, the only way to see a description of a class is when I go to the Battlemaster (at least that's his title in my given path) and the description for the current class is only shown in the level up screen.

3. Is there a way to close a specific management UI (Inventory, Class, etc) so that it would immediately go back to the main game? For example, to equip an item, I have to click 2-3 times to get to the full equip screen and then I have to click "Esc" the same number of times to get back to the main game. I wonder if there's a way to just exit the whole thing without going through the same sequence of menus but now in reverse.

4. How do I see what traits/perks my character has? I recently unlocked Medium Armor Specialization (or something like that) but I can't find that info anywhere. I also realized that I can't pick Slashing Weapon specialization and then I remembered that my character started with that perk; I totally forgot about it because it was not listed anywhere (I could be blind so I appreciate any guidance).

5. How do I see my character's weapon proficiency? The other non-weapon skills like mining and fishing are visible but no info is available for weapon skills like long-sword, etc.

6. The cut scenes for side-quest about finding 3 people to go to a sermon can be improved a bit. When inviting the character to the sermon, it took a while to complete the scene because I had to wait for the invited character to exit the screen before I can do anything. Those people walk quite slow too so it took more seconds than necessary for a relatively simple scene and you have three of those people slowly exiting the screen. Other parts of the game are not that slow and people exit with a reasonable pace.
Last edited by identityphobe; Jan 5, 2023 @ 4:22am
swahnsoon  [developer] Jan 5, 2023 @ 5:04am 
There is currently no way to quick save. You can save anywhere though if you play on Normal or lower difficulty.
We will be adding class descriptions inside the Codex menu in an upcoming update.
I will look into making a quick close when pressing "Esc" key, good idea!
You should be able to see all traits/passives in your status screen. Press the ok button to change to the second page.
Weapon proficiency will be added to the menu soon, I'm in the process of finalizing the weapon skill trees and once I have that update out you will be able to view all of the weapon skills and weapon rank from the menu.
I'll take a look a the sermon NPCs and update their movement speed when leaving the map.
Thanks for all the info!
identityphobe Jan 5, 2023 @ 5:55am 
Ah, noted on all your answers and thanks for clarifying the things I missed.

Yep, I'm aware of the ability to save anywhere but it can be a bit tedious to click "Codex" and then click "Archive" (or something like that) and then click one more time to select the actual save file; and the clicks are repeated again because you need to traverse the sequence of menus again in the reverse direction. With that said, it's just my bad save-scumming habit and I'm also aware that the punishment for death is not that bad in this game (the usual lost of money which the bank helps a lot in minimizing), so it is not truly a big issue; I'm just thinking of ways the game can be better (hopefully for everyone and not just me lol).

> I will look into making a quick close when pressing "Esc" key, good idea!

Nice! Though sometimes "slow" close is useful too so I'm not actually sure what solution can properly accommodate both slow and quick close haha.
Last edited by identityphobe; Jan 5, 2023 @ 5:56am
< >
Showing 1-4 of 4 comments
Per page: 1530 50