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you need misty step south of the device to pick up a key, then you can descend at the location where you've charged the stones into the boss room
the fight is something you will maybe do once and never again. you get a spell for a "travel form" from it.
Which is absolutely pointless at this stage of the game because you get it after you did the final quest before you enter the point of no return
they really struggle with the feedback how dead and empty the game is after act1
the new spells and abilities are a similar lackluster. "we add spells so you can be a caster before act4 when you get your runestone" - proceeds to gate 8 out of the 11 new abilities behind the runestone of act 4
it is a small dev team, sadly their lack of experience to handle the user feedback shows
also, wow, you really weren't kidding. that fight is practically tailor-made to shine a spotlight on every clunky aspect of the combat system.
i also don't use the term clunky in a purely negative way, in fact the clunkiness of the combat mechanics adds to drova's old-school charm for me. my issue is rather that the design of the flesh boss fight is directly at odds with the combat mechanics that worked perfectly well for basically the entire game. i specifically mean the interruptions/forced stops of movement that come with most actions (like sheathing/unsheathing weapons, using potions and spells) as well as the slow movement speed with a drawn weapon while also not being able to dodge liberally. these mechanics serve to limit mobility in fights, whereas the flesh boss places heavy emphasis on mobility.
i don't really know how to "fix" the fight though. *to me* it feels a bit too long at three stages and more tedious than challenging. the first two are very similar and in the third i was basically just outhealing the the damage from the splash attacks. the fight also made me reluctantly overhaul the (close to default) controls that i had used all game until this point. moving the quickbar items to the number keys and the abilities/spells to letters and enabling quickcast mitigates some of the mobility issues and would be an improvement to the default controls in my opinion.