Drova - Forsaken Kin

Drova - Forsaken Kin

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Randych Dec 27, 2024 @ 7:30pm
Enemies stamina/focus
I feel like something's off by a huge margin.
In g2notr enemies stats are inflated but there's no stamina, so you can block as much as them.
And here we have a situation where your block falls off after 1-2 hits and enemies can hold it until next birth of Christ. Same with spamming skills for no reason.
I'm scratching my head against it quite.
https://streamable.com/bsalmc - proof against "hehe l2p gitgud booboo"
Last edited by Randych; Dec 27, 2024 @ 7:31pm
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stretch Dec 28, 2024 @ 1:00am 
I hear you but it's honestly not the first game to give enemies that sort of advantage.
I can't say if it's intended or an oversight this time but it's pretty common really.
I guess if they had a mana pool or limited stamina you could just drain them at the start and then they would be virtually broken so I can see why they might not give them the limits we have. We can chug potions and I have not seen them do so unless they reset on their leash or pick themselves up after an NPC fight. If they could use a few potions and had the same stamina pool etc then meh... maybe. Also keep in mind that the fight you show stays at that level so later you can come back and smack him twice with an axe and he falls over. Maybe you are taking on stuff a little above your pay grade just now? Finish a few more quests, upgrade your gear, clean up the easier content, level up a bit and then try him again. This sort of thing is how open world games like this one work. You often end up walking into fights you are a little unprepared/undergeared for.
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Date Posted: Dec 27, 2024 @ 7:30pm
Posts: 1