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Or choice in dialogues? In other words, if I say A, I can't say B?
There are no skill checks in dialogues, but quite a few choices and multiple ways to do quests / dialogues. In a sense, that does give it some replay value.
You will likely want to play the game at least twice, once for each camp.
The game and the dialoguues are tryhard edgy, which, as stated in the review, clashes a bit with the handholding and effective niceness of the npcs and worlds.
Again, take all of that with a grain of salt, as it is the review of a power / metagamer that has played hundred of rpgs and probably has different expectations of a good rpg.
There is a physical world beyond steam accounts.
I obviously can't use his account to post here and I also refuse to use the standard steam review mechanic, because the recommend/not recommend system is not good enough for a differentiated review.
Drova is recommended for rpg fans with a lot of free time. For people with a job / family / other projects, it's not really recommended because there are many other games that offer an experience that is just as enjoyable.
You are posting a review of a game that is on steam with your steam account in the steam forum of that game.
As younger people would say: sus.
The standard steam review mechanic is the place where potential buyers will go for reviews. Reviews in the steam forum by accounts who don't own the game are basically useless.
You have a detective mode of sorts to explore and analyse things, which is a very nice touch, weapons have no durability, so thats a plus, you can break crates and things to get coins and food, food heals overtime and there are no survival mechanics in game, so no sleeping and hunger.
I analysed a hearth, so there is cooking and crafting, since i found a broken down furnace, thats only 10 minutes in and i thing i made a good buy, nice work devs.
Dialogues so far are good, i found a guy who literally drawn a crude map for me during a conversation, another tutorial was at the first camp where two guards debate which is better two handed weapons or sword and shield, they ask you your opinion and if you want you train a bit and learn about the fighting styles, i even got a sword after choosing sword and board as my favorite style. Very natural if you ask me, no immersion broke here.
Also, try it out for yourself, the character does move slower than regular jogging speed in combat.
Detective mode is handholding. Also it's in the game because of the lacking visual clarity, forcing people to use this to look behind objects, since it's difficult to see stuff otherwise.
Some guy sounding mean and grumpy, but being nice enough to draw you a map? Handholding.
Some unbelievable totally not a tutorial, totally """""random"""" dialogue between two people just on an unavoidabble piece of the way, then talking about gameplay terms? Immersion killer.
Those aspects of the game just aren't good, doesn't mean it's not worth a try.
Why is there a hate campaign against this game? I don't get it.
I disagree with almost all the things you wrote.
I disagree with what you just wrote too. The guy gave an honest opinion. And actually, his conclusion is one of the reasons i bought the game. If beyond all other comments where negative aspects are pointed out, the idea is that this is an RPG-like that is on par with others even if not superior, this is actually a good selling point if you like games of this type. And I do. People do not need to give glowing reviews to offer an opinion that is helpful to a game.
The hate campaign you refer to has more to do with all that nonsensical culture war stuff with woke and anti-woke people in other posts than this review.
If you want another example of this, I also bought most Spiders RPGs for similar reasons. They may not be groundbreaking or equivalent to some major games out there, but not every game needs to be one to sell. And I guarantee you a lot of people who bought those too think so too.
Worldbuilding, characters, plot are not memorable or interesting to my taste, the dialogues are not very immersive so I treat them as quest-giving bots sadly, though it's fine for what it is, I don't like the way game handles some late game areas, they're locked behind story progression (some to questlines for literally no reasons) and things do not spawn when you reach them in act 1, which is detrimental to satisfaction of exploration, also the scale of worldmap is way too small, it does a really ♥♥♥♥ job for an exploration focusing game, I could not pinpoint and comment points of interest in any meaningful ways than hitting F12 on my keyboard, I felt frustrated when I had to revisit locations over and over.