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(some potions are also for sale. Ruin raiders have a + base focus and a +health potion after 5 delivered signet stones, for 800 each they are quite the bargain)
Trainers have hard caps on how far things go (120 or 150)
So if you say wanna MAD dump your mind then you would NOT use any mind potions until you've hit the cap on the trainer then add the potions to go over the max possible
From a realistic standpoint it won't matter much
You'll be level 20-24 at the end of the game so 80-100 learning points + another what 15 from shrines
so in theory you'll max out a stat at around 130-140 if you go all in on that one stat alone
before potions
which is kinda moot anyways
the hardest fights in the game I was able to do well before having the best armour
The hardest actual fight seems to be a bunch of regular NPC mobs during an act 4 area where they literally hit harder than any other mob in the game
IF you dump into strength you'll hit for 2x base damage
If you dump into dex you'll get ~20% critical chance (double damage + 100% bleed damage) (and skill dependent poison too)
IF you dump into mind you'll get 2x magic damage (which honestly isn't that powerful) but get the ability to easily spam abilities at the start of and mid battle
The game is easy to break with dumping strength and mind after
Dex is kinda garbage
All true. Kinda contemplating wether Dex might work with spears (poison in addition to bleed), but prolly not.
My first Char had some Dex, and it is not that bad (had a talisman that gives hp back when hitting a bleeding enemy (10% chance or sth) with sword and board, but honestly the points wpildve been better invested in more STR^^