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Not gonna lie, it's going to be a challenge if you aren't familiar with games like Gothic. You have to do a lot of dodging and/or blocking, and make use of your abilities and items. Gameplay isn't anything like Divinity, as that is turn-based crpg, and is harder than Witcher games. However there are difficulty levels, and there's nothing wrong in playing the easy mode.
--> Yes it's true but once the enemies are in groups and numerous, it's not easy. This is where the various traps are really interesting to use.
In the option menu has two Sliders:
How much damage the enemies do to you and you can give yourself extra damage.
For the first 2 hours i scaled the damage the enemys do to me down to 85%.
I´m old, i dont have the best reaction times.
Thean i found some gear and traps, got comfortable with the fighting mechanics... back to 100%
Just remember the openworld is gated by harder Enemys. You can realy easy wander into Enemys that will destroy you. Explore the places where you can win, do the quests you can, get more powerfull, then come back to destroy them. (dont forget: you can sneak with shift)
The game includes a combo system similar to it, where as your character does an attack at a specific point your cursor lights up and then you click again to continue combo.
That said the game gates the world with difficulty, so if you follow the road for the main missions, things are easy, the further you wander off into optional areas the stronger the enemies, except these are not optional areas, late game zones that you visit several hours later, you can just walk into immiedately, and if you manage to defeat (or walk around) the enemies and grab end game gear/loot, it's yours.
You can heal to full by just resting for an hour on a bed, infinitely.
Finally Pretty much every enemy you can simply turn around and calmly walk away from, there are few enemies with ranged attacks, no enemies faster than you, and your dash is also an invincibility frame like in dark sould. To the point that you can be rooted by an enemy and still press space, and despite being rooted and prevented from moving still be able to "dodge" attacks.
Generally, like Gothic this is a game where you can easily run into enemies yet above your level (on the classic difficulty level enemies that can one-shot you..). You can still oft run past them here though. However, this isn't a mistake. This is how it's supposed to be. See this video at 3:30. This explains this INCREDIBLY well, even visually. Early game you're a weakling. Late game you're bossing it.
https://www.youtube.com/watch?v=hVYrALStucs
Listen to the advice NPCs give, like sticking to the roads. It's not flavor for once. Which is a part of why this type is this immersive and engaging.
Explorer mode eh? Well, perhaps I get that and if it is too easy I will bump up the enemy damage a bit.
I love the slider idea. Absolutely love it. I will order the game at the first opportunity, and THIS SLIDER is the reason I went from "perhaps" to "go for it".
Gothic! That is high praise... I loved Gothic 2.