Drova - Forsaken Kin

Drova - Forsaken Kin

View Stats:
harakiri Oct 23, 2024 @ 7:51am
Shouldn't armor have some kind of stat requirement?
Spoiler

So i just kited every bandit in the NW corner of remnants camp to the entrance/stair guards and helped a bit, one by one obviously.

With the big key, i opened the chest - to my surpise - i found a bandit armor with whooping 87 armor / 47 magic resist 10 crit chance - as a level 10 in act 1 i just used this to kill the bear :D This was a +70 upgrade to my leather one...

Maybe armor this good should have some strength requirement?
< >
Showing 1-6 of 6 comments
Cyrantel Oct 23, 2024 @ 8:04am 
You're right. That would be better and more reliable for "gating" better gear than just letting harder monster areas be the gatekeeper.
But players are greedy sqirrels and always find one more way to ridicule dev intended progression order than they can close such gateholes.
UL Oct 23, 2024 @ 8:16am 
Shouldnt take much to fix. Reduce maximum follow distance so they cant reach the guards and then make them walk back to camp.

Then you have to kill them yourself without much kiting if you want the armor.
Cathulion Oct 23, 2024 @ 9:10am 
and yes, you can kill them yourself, just probably one by one
And amazing gear than can either be found in the world or is in possesion of extremely strong npcs is a good thing
harakiri Oct 23, 2024 @ 9:38am 
Originally posted by UL:
Shouldnt take much to fix. Reduce maximum follow distance so they cant reach the guards and then make them walk back to camp.

Then you have to kill them yourself without much kiting if you want the armor.

This shouldnt be changed/fixed. Kiting monsters that want to kill you to a nearby player/assist is legitimate in my book and normal RPG mechanic.

Having an EPIC armor piece wearable at lvl1 is not. I found a few epic axe/swords etc which i can not use so far while exploring every cave north of the woodchopper camp at lvl1-2.
UL Oct 23, 2024 @ 9:41am 
Originally posted by harakiri:
Originally posted by UL:
Shouldnt take much to fix. Reduce maximum follow distance so they cant reach the guards and then make them walk back to camp.

Then you have to kill them yourself without much kiting if you want the armor.

This shouldnt be changed/fixed. Kiting monsters that want to kill you to a nearby player/assist is legitimate in my book and normal RPG mechanic.

Having an EPIC armor piece wearable at lvl1 is not. I found a few epic axe/swords etc which i can not use so far while exploring every cave north of the woodchopper camp at lvl1-2.

Kiting lower level enemies to guards is what they are intended for. Otherwise you end up like Two Worlds where the people in the starting village kill the final boss for you.
Cyrantel Oct 23, 2024 @ 10:09am 
Originally posted by UL:
Originally posted by harakiri:

This shouldnt be changed/fixed. Kiting monsters that want to kill you to a nearby player/assist is legitimate in my book and normal RPG mechanic.

Having an EPIC armor piece wearable at lvl1 is not. I found a few epic axe/swords etc which i can not use so far while exploring every cave north of the woodchopper camp at lvl1-2.

Kiting lower level enemies to guards is what they are intended for. Otherwise you end up like Two Worlds where the people in the starting village kill the final boss for you.
I think both of you are right.

Kiting is valid to some extent - as every player is aware of the fact, that he risks to sacrifice xp and therefor levels and stats in the long run, just because he's impatient.

And implemented stat requirements for high end armor would be (just as they did it for weapons) far better than to just gate them via harder enemies.
Last edited by Cyrantel; Oct 23, 2024 @ 10:15am
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Oct 23, 2024 @ 7:51am
Posts: 6