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Báo cáo lỗi dịch thuật
Every attack an enemy makes you start spamming dodge like crazy, praying you won't get hit.
Do better. Look and adapt.
Nigh 100% of fights are perfectly doable without a scratch, since the beginning of the game, right up until the end, while not using dodge or block. It just takes a bit of a skill and experimenting—something that games in general are supposed to challenge the player with.
Bottomline: I am actually baffled myself that random internet users like you trashtalk something apparently made with passion, and they haven't even tried to discover the ABSOLUTE BASICS of the combat because of the former.
Figures...
One of the greatest satisfactions in Gothic is exploring the world, scared of half the enemies that repeatedly kicked your ass, and coming back a few chapters later with better armor, weapons and skills/stats and absolutely decimating everything that once bullied you. Drova captures that feeling really well.
You couldnt get that feeling if you were smashing everything at the start of the game.
Same goes for people, you are meant to be weak, get bullied at the start, but as the story goes on and you get more powerful, you start to take back that sense of power from the people who mugged you earlier.
I'm not defending bad mechanics that get better later, I'm defending a very deliberately designed and balanced experience that needs to beat you down to make raising you up feel so much better.
It's been a while. I think there is a passive which gives you back stamina every time you hit someone. With the attack speed, and the stamina cost reduction you get from items, you have to try to run out.