Drova - Forsaken Kin

Drova - Forsaken Kin

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Enemies can spam abilities?? Dodging is as pointless as blocking.
So I am getting quite aggravated with fighting the same enemy over and over at the first hostile camp I have come across.~

How is one simple barbarian spamming kick, shout, wound at me although I have to wait to only do one of those.

Also dodging feels pointless as they follow with 1 combo attack and it automatically aims to where I have dodged to.

Edit: Oh and let's not forget that enemies don't worry about stamina like we do for whatever reason.
Lần sửa cuối bởi ChaoticChocobo; 22 Thg10, 2024 @ 9:08am
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Zuvio 13 Thg04 @ 12:09am 
You people suffer from Dark Souls Twitch(tm).
Every attack an enemy makes you start spamming dodge like crazy, praying you won't get hit.
Do better. Look and adapt.
The game also tries to gate your progress this way, indirectly telling you: "See these 6 guys? You can't beat them without an unreasonable amount of tryharding". For example, if you use daggers, you will eventually be able to dodge to your heart's content. I did most of the game out of order, and as a result I sweat during the first half, and facerolled the rest. You are also more or less expected to trade some blows in melee. If you can't take a hit, there is no reason to be there. It's only a hard game if you try to clear the map in Act 1.
0 lvl private acc trashtalks game, because they aren't able to cope with it, and also can't take counter-argument. What else is new on Steam :D
Shazbar 13 Thg04 @ 11:57pm 
Don't feel bad OP, it's just the Dev's way of communicating to come back to this place later. There's a place with a large swathe of bandits who'll absolutely demolish the unprepared player. Having managed to get through that snag of an encounter, the reward is well worth it and in my opinion breaks the game if you get it too early.
Leunam 14 Thg04 @ 12:40am 
I am honestly baffled at the people defending ♥♥♥♥♥♥ game mechanics because "it gets better later in the game." No different from people saying, "Dw bro, the game gets better when you get to max level." If your game isn't good from the start, it's not good enough to stick around to the end for.
Nikanuur 14 Thg04 @ 12:47am 
Nguyên văn bởi Leunam:
I am honestly baffled at the people defending ♥♥♥♥♥♥ game mechanics because "it gets better later in the game." No different from people saying, "Dw bro, the game gets better when you get to max level." If your game isn't good from the start, it's not good enough to stick around to the end for.
Yeah, it does get better. But you don't have to use dodge or blocks at all in a fight—and that's the actual, main point here.

Nigh 100% of fights are perfectly doable without a scratch, since the beginning of the game, right up until the end, while not using dodge or block. It just takes a bit of a skill and experimenting—something that games in general are supposed to challenge the player with.

Bottomline: I am actually baffled myself that random internet users like you trashtalk something apparently made with passion, and they haven't even tried to discover the ABSOLUTE BASICS of the combat because of the former.

Figures...
Lần sửa cuối bởi Nikanuur; 14 Thg04 @ 1:09am
its not about getting better later. The mechanics are good from the start but you are weak because the world is dangerous. you get more powerful later and open up more exploration by having fights become easier. If an area is kicking your ass, its probably because you're over extending yourself. But if you have the skills to power through, you usually get rewarded and can technically explore the whole map from minute 1 of the game.

One of the greatest satisfactions in Gothic is exploring the world, scared of half the enemies that repeatedly kicked your ass, and coming back a few chapters later with better armor, weapons and skills/stats and absolutely decimating everything that once bullied you. Drova captures that feeling really well.

You couldnt get that feeling if you were smashing everything at the start of the game.

Same goes for people, you are meant to be weak, get bullied at the start, but as the story goes on and you get more powerful, you start to take back that sense of power from the people who mugged you earlier.

I'm not defending bad mechanics that get better later, I'm defending a very deliberately designed and balanced experience that needs to beat you down to make raising you up feel so much better.
Lần sửa cuối bởi Lucius Caesar; 14 Thg04 @ 1:37am
Nguyên văn bởi Lucius Caesar:
its not about getting better later. The mechanics are good from the start but you are weak because the world is dangerous. you get more powerful later and open up more exploration by having fights become easier. If an area is kicking your ass, its probably because you're over extending yourself. But if you have the skills to power through, you usually get rewarded and can technically explore the whole map from minute 1 of the game.

One of the greatest satisfactions in Gothic is exploring the world, scared of half the enemies that repeatedly kicked your ass, and coming back a few chapters later with better armor, weapons and skills/stats and absolutely decimating everything that once bullied you. Drova captures that feeling really well.

You couldnt get that feeling if you were smashing everything at the start of the game.

Same goes for people, you are meant to be weak, get bullied at the start, but as the story goes on and you get more powerful, you start to take back that sense of power from the people who mugged you earlier.

I'm not defending bad mechanics that get better later, I'm defending a very deliberately designed and balanced experience that needs to beat you down to make raising you up feel so much better.
It warms my heart so see so many thoughtful reactions here, stating something similar to what you've just wrote. Thanks!
Lần sửa cuối bởi Nikanuur; 14 Thg04 @ 2:22am
Nguyên văn bởi Aria Athena:
For example, if you use daggers, you will eventually be able to dodge to your heart's content.
why with daggers there is more dodge somehow? Or it passive?
Nguyên văn bởi AZZTAdventure time!:
Nguyên văn bởi Aria Athena:
For example, if you use daggers, you will eventually be able to dodge to your heart's content.
why with daggers there is more dodge somehow? Or it passive?

It's been a while. I think there is a passive which gives you back stamina every time you hit someone. With the attack speed, and the stamina cost reduction you get from items, you have to try to run out.
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