Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hint:Little "arrows" above runes show corners of the main board.
Solution: Fragments from bottom left and right rooms go to bottom left and right corners respectively, but fragments from top left and middle rooms are swapped, i.e. the top left room shows the top right corner of the board.
Play Lyra in front of the upper left room
to release the clue at the top of the puzzle.
The problem with this puzzle is,
some people intuitively perceive the color to be the opposite of the creator's intention.
To be honest, it took me a while to even see the blinking gems above the sounddoor and was focused on the puzzledoor forever, trying all kinds of different combinations, because I thougth the sounddoorcombination is going to be behind the first puzzledoor, so really the gems are placed pretty badly.
Worst still we did not even notice this code
Hahaha. Same for me. Hahaha