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I think the disaster adds meaning, making it interesting to see where it is all headed with the imperfect actions of the factions and your character's culpability. But I think the lead up to it is handled clumsily.
That said, I still had a great time with the game.
When you go to fight Diemo, he has several sparks floating around him, as opposed to just the one (I think) when you first meet him in the village. Thought that maybe he went mad because he 'stole' the sparks from the rest of the Bonded, including yours, until you go up to challenge him. Which would be why yours and theirs disappear inexplicably, meanwhile the sparks still exist in the woods, if you go and look at the grove of sparks and whatnot from one of the cliffside overlooks.
Probably incredibly way off the mark and just overthinking things, but I just feel like it's a neat theory, especially considering how, according to the achievement, the sparks are a piece of the person they bond to.
Drama und unausweichliche Katastrophen gehören natürlich zu einem guten düsteren und authentischem Spielerlebnis dazu. Allerdings sollte der Spieler dennoch die Möglichkeit haben, wie bestimmte Charaktere zu ihm stehen, nachdem er die Katastrophe mit eingeleitet hat. Gerade die Bonded leben ja nach ihren 3 Virtuosen und sollten sehr um Harmonie bemüht sein, was eben auch Verzeihen und Empathie erfordert. Alleine das der Spieler die Bonded vorher gewarnt hat, sollte dann eben einen Einfluss auf die Reaktionen haben.
Aber glücklicherweise haben die Entwickler ja schon bestätigt, dass die Dialoge angepasst werden, sollte man sie vorher gewarnt haben.
I chose Nemeton and towards the end of Act 3 I feel like I chose the wrong people (Capturing the Divinity, having to kill the little piggys, the judgment on Kendrick... creepy). Although I suspect it wouldn't have been much better with the guys and gals from the ruins camp.
The plot twist definitely gave me a punch in the gut... and I would now very much like to put the world back in order. From my point of view it is a interesting lesson about what it's like to choose the wrong faction (especially in these days ;-)
I realy feel bad right now, but from a narrative point of view, I think it was very well done Just2D! Thank you for this intense emotional experiece.
Regards
phil
P.S.: I think I would have liked it a bit better if Mombert had revealed his plan to capture the black boar in the last moment and I as a player would have had the chance to at least try to resist (similar to Kendrick's judgment).
Everybody gangsta until someone put on a crow mask.
That said we don't really know what Remnant's justice would entail should they find a traitor. The only hint we have is the epiloguie of the small quest with Aldo, so I suppose it would be quicker at least.
No faction is perfect, even the Ruin Raiders. That's a good point for the game IMO.
Instead of needing you and your spark to lead them through the darkfire, (which, you know, also meant that if you actually gave the players any agency, the MC could have just gone "actually you know what, you can't even get there without me, so I'm just not leading you through"), they just need to use you to power a one-use relic that they have lying around that will allow them all to pass even without you. Then the expedition still happens and you go on it, but once they arrive and they tell you what they're planning you can choose to go with them or go warn the forest village. If you do, they capture the Divinity off-screen just after you get to the village and warn them. This should require relatively little rework and offer the players the choice to not participate in something really bad. (That you didn't give them before.)
You're welcome, I suppose.
Haha yeah I'm totally there with you, I'd rather cut the game short and have a satisfying ending than continue playing. Really hope they patch the story though, as I'd love to experience the rest of the game without forced piglet killing hanging over me.
I like the decision more after finishing the game. Basically, the ancient Bygones did more or less the exact same thing, imprisoning magical creatures for power, which seems to have been the entire reason for their civilization dying out as well as the gradual decline of Drova itself.
It is a little railroaded, but you are not really the main character in this story but rather an active participant in a drama that has been going on for centuries, leading to Drova slowly dying.
So, long story short, this part of the story is just fine, good even. Think of it like That One Scene from Spec Ops: The Line. Story wouldn't work without it, and it sure is impactful.
Suggest adding some spoiler tags.