Drova - Forsaken Kin

Drova - Forsaken Kin

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skaliev Oct 18, 2024 @ 1:44pm
4
SPOILER - Disguting Unavoidable Decsion
I absolutely hate that I have no choice wheter I catch the God of the Darkforest or not!
Now the entire eco system of the Dark Forest is dead, and i can not change it.
Worste thing is that in the quest step before, emotinally incested in the dark forest.

Hate this story line.
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Showing 76-90 of 147 comments
Siphois Nov 1, 2024 @ 11:11pm 
Ich finde das ist gut so, es macht die ganze Geschichte lebendiger.
RamsesIII Nov 2, 2024 @ 5:35am 
Originally posted by Siphois:
Ich finde das ist gut so, es macht die ganze Geschichte lebendiger.

I think the disaster adds meaning, making it interesting to see where it is all headed with the imperfect actions of the factions and your character's culpability. But I think the lead up to it is handled clumsily.

That said, I still had a great time with the game.
Last edited by RamsesIII; Nov 2, 2024 @ 5:36am
cat59 Nov 2, 2024 @ 12:02pm 
I did realize something that makes an encounter in act four interesting.

When you go to fight Diemo, he has several sparks floating around him, as opposed to just the one (I think) when you first meet him in the village. Thought that maybe he went mad because he 'stole' the sparks from the rest of the Bonded, including yours, until you go up to challenge him. Which would be why yours and theirs disappear inexplicably, meanwhile the sparks still exist in the woods, if you go and look at the grove of sparks and whatnot from one of the cliffside overlooks.

Probably incredibly way off the mark and just overthinking things, but I just feel like it's a neat theory, especially considering how, according to the achievement, the sparks are a piece of the person they bond to.
Magus Coldfire Nov 2, 2024 @ 1:21pm 
Originally posted by Siphois:
Ich finde das ist gut so, es macht die ganze Geschichte lebendiger.

Drama und unausweichliche Katastrophen gehören natürlich zu einem guten düsteren und authentischem Spielerlebnis dazu. Allerdings sollte der Spieler dennoch die Möglichkeit haben, wie bestimmte Charaktere zu ihm stehen, nachdem er die Katastrophe mit eingeleitet hat. Gerade die Bonded leben ja nach ihren 3 Virtuosen und sollten sehr um Harmonie bemüht sein, was eben auch Verzeihen und Empathie erfordert. Alleine das der Spieler die Bonded vorher gewarnt hat, sollte dann eben einen Einfluss auf die Reaktionen haben.

Aber glücklicherweise haben die Entwickler ja schon bestätigt, dass die Dialoge angepasst werden, sollte man sie vorher gewarnt haben.
Desu Vult Nov 3, 2024 @ 1:56am 
Originally posted by i dont want to be around anymore:
I didn't notice on patch notes as I was trying to skim without being too spoiler-y.. has this quest been altered yet?
You're probably going to wait for a while. Ink said their next major patch, we don't have any timeline on that. I'm glad they decided to address the issue, they're doing good to listen to the audience when it comes to loss of agency while not compromising on the vision.
Wow! I can't remember the last time I felt that way in a game.

I chose Nemeton and towards the end of Act 3 I feel like I chose the wrong people (Capturing the Divinity, having to kill the little piggys, the judgment on Kendrick... creepy). Although I suspect it wouldn't have been much better with the guys and gals from the ruins camp.

The plot twist definitely gave me a punch in the gut... and I would now very much like to put the world back in order. From my point of view it is a interesting lesson about what it's like to choose the wrong faction (especially in these days ;-)

I realy feel bad right now, but from a narrative point of view, I think it was very well done Just2D! Thank you for this intense emotional experiece.

Regards

phil

P.S.: I think I would have liked it a bit better if Mombert had revealed his plan to capture the black boar in the last moment and I as a player would have had the chance to at least try to resist (similar to Kendrick's judgment).
Rumpel Nov 3, 2024 @ 2:27pm 
Originally posted by φιλα_δελφία:
Wow! I can't remember the last time I felt that way in a game.

I chose Nemeton and towards the end of Act 3 I feel like I chose the wrong people (Capturing the Divinity, having to kill the little piggys, the judgment on Kendrick... creepy). Although I suspect it wouldn't have been much better with the guys and gals from the ruins camp.

The plot twist definitely gave me a punch in the gut... and I would now very much like to put the world back in order. From my point of view it is a interesting lesson about what it's like to choose the wrong faction (especially in these days ;-)

I realy feel bad right now, but from a narrative point of view, I think it was very well done Just2D! Thank you for this intense emotional experiece.

Regards

phil

P.S.: I think I would have liked it a bit better if Mombert had revealed his plan to capture the black boar in the last moment and I as a player would have had the chance to at least try to resist (similar to Kendrick's judgment).
I felt the same way about Nemeton. The cult masks and burning a person alive was creepy. Good thing I had a save before joining any faction, say whatever you want about Remnants but other than Boris they are just some guys trying to leave Drova.
Michel Baie Nov 3, 2024 @ 4:55pm 
Originally posted by Rumpel:
I felt the same way about Nemeton. The cult masks and burning a person alive was creepy. Good thing I had a save before joining any faction, say whatever you want about Remnants but other than Boris they are just some guys trying to leave Drova.

Everybody gangsta until someone put on a crow mask.

That said we don't really know what Remnant's justice would entail should they find a traitor. The only hint we have is the epiloguie of the small quest with Aldo, so I suppose it would be quicker at least.

No faction is perfect, even the Ruin Raiders. That's a good point for the game IMO.
Originally posted by lllCruncHlll:
it made me really sad seeing the little pigs die.
Are you sure it didn't make you ♥♥♥ in your pants instead? A little bit of genocide never hurt anyone...
megazver Nov 7, 2024 @ 2:13pm 
Others have already commented on why this is such an unfortunate lapse in player agency and I won't harp on it, but you also asked for ways to fix it without completely rewriting the game. Here's one:

Instead of needing you and your spark to lead them through the darkfire, (which, you know, also meant that if you actually gave the players any agency, the MC could have just gone "actually you know what, you can't even get there without me, so I'm just not leading you through"), they just need to use you to power a one-use relic that they have lying around that will allow them all to pass even without you. Then the expedition still happens and you go on it, but once they arrive and they tell you what they're planning you can choose to go with them or go warn the forest village. If you do, they capture the Divinity off-screen just after you get to the village and warn them. This should require relatively little rework and offer the players the choice to not participate in something really bad. (That you didn't give them before.)

You're welcome, I suppose.
StrawHat6265 Nov 7, 2024 @ 5:30pm 
I loaded back to before the camp went to sleep and ran to bonded camp to see if they would change their minds after I knew Mombert's whole plan (seriously 'Mombert'? Never trust anyone named 'Mombert'). I had already ran back to the forest & told them after the expedition began forming & they laughed it off. I went and delayed and did as many side quests as I could still finish in the remnants camp before starting the expedition. I get the story is supposed to make you feel something but slaughtering the baby animals I helped raise a few days ago is a touch too far, not sure Ill replay that mission or finish the story... My cannon ending is I leave the expedition to die (probably to the spirit bear) so I can live with the bonded eating sweat soup.
divinian Nov 8, 2024 @ 9:27am 
Originally posted by StrawHat6265:
I loaded back to before the camp went to sleep and ran to bonded camp to see if they would change their minds after I knew Mombert's whole plan (seriously 'Mombert'? Never trust anyone named 'Mombert'). I had already ran back to the forest & told them after the expedition began forming & they laughed it off. I went and delayed and did as many side quests as I could still finish in the remnants camp before starting the expedition. I get the story is supposed to make you feel something but slaughtering the baby animals I helped raise a few days ago is a touch too far, not sure Ill replay that mission or finish the story... My cannon ending is I leave the expedition to die (probably to the spirit bear) so I can live with the bonded eating sweat soup.

Haha yeah I'm totally there with you, I'd rather cut the game short and have a satisfying ending than continue playing. Really hope they patch the story though, as I'd love to experience the rest of the game without forced piglet killing hanging over me.
gungadin22000 Nov 8, 2024 @ 9:48am 
Finished the game. Decision rather has to be what it is, as the whole 2nd half of the game deals with the consequences of this. Changing the decision would necessitate a rewriting of the entire story.

I like the decision more after finishing the game. Basically, the ancient Bygones did more or less the exact same thing, imprisoning magical creatures for power, which seems to have been the entire reason for their civilization dying out as well as the gradual decline of Drova itself.

It is a little railroaded, but you are not really the main character in this story but rather an active participant in a drama that has been going on for centuries, leading to Drova slowly dying.


So, long story short, this part of the story is just fine, good even. Think of it like That One Scene from Spec Ops: The Line. Story wouldn't work without it, and it sure is impactful.
Last edited by gungadin22000; Nov 8, 2024 @ 1:00pm
divinian Nov 8, 2024 @ 12:53pm 
Originally posted by gungadin22000:
Finished the game. Decision rather has to be what it is, as the whole 2nd half of the game deals with the consequences of this. Changing the decision would necessitate a rewriting of the entire story.

...

Suggest adding some spoiler tags.
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