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Per language that'd easily ve around 100k in terms of budget and at some point we have to do a cost / use case.
Thanks for the answer!
Interesting to know the 100k estimation. USD?
$100000 / $25 list price = 4000 sold copies per voiced language to break even. That's cheaper than just about most forms of marketing. Seems modest if targeted appropriately.
Even just 2 or three major languages would potentially expand the games reach quite further in terms of gamers who would become more enthusiastic and promote the game to others or simply come off the fence about a purchase if this is important to them. Not every language needs a voice over if your breadth of translations is really wide.
Anyways, thanks for putting out a great game. Wish you all continued success.
LOL, paranormal reason like it's multiplatform or some people such as I keep my profile private? Is there an incoming conspiracy we should all be frothing at the mouths to overly read into?
You're right, I sent best wishes and other platitudes as a passive aggressive gesture of some sort. Totally.
What about the people who have already played it through? Humanity makes me so upset because sometimes they don't think any further than a cow ♥♥♥♥♥♥♥♥. There always has to be something big behind it...
I get that lack of voice acting fits the 90's gaming (i was there) but i have trouble reading hd screens i lose focus real fast even with special glasses. So i thought in future updates there will be voice acting and option to turn off or on voice.