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I don't think splitting equally is good though, so try this. Have a main stat and then have a secondary stat. Think of it like investing 3 points into the main stat on lvl up and 1 point into the secondary stat.
Going full str doesn't depend on dex, you'll just do a ♥♥♥♥♥♥♥ of damage that won't fluctuate much
If you go for the 3:1 split with, say, 100 LP, not counting the default 5 points you have, you'll have 75 str (roughly 112% bonus damage, depending on soft caps but whatever) and 25 dex (roughly 7.5% crit chance) now I don't feel like that's really worth it and you'd be better just putting everything into str oooor you can
do it the other way around, which may actually make more sense, hence the reason I'm trying to figure out whats the damage multiplier for crits for different weapons
idk my time in various games tells me even 1% increase to crit chance is pretty massive.
If you prefer to "gamble for crits", daggers or swords profit more from dex and crits.
But I'ld choose strength and axes (hit multi targets at once and have more weapon range).
So only put points and potions into dex, if you can't boost strength otherwise.
Strength with dex as secondary, which is pretty univeral for all but daggers due to attack speed. There really isn't much build variety in this game, all three stats contribute readily to how much damage you do.
Im going sword and board, but since i got the rune im investing everything on mind, nothing beats a good lightning storm and flame breath, does a ton of damage and some fights you have to move all the time, too many enemies to swing your weapon around.