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No one should feel ashamed to use cheats or play the way they want in a SINGLE player game.
Tell us more - is there any way for us to access this?
Absolutely agree with you regarding single player-only cheats and stuff like that. I could actually care less about achievements and am only interested in poking around the game for my own fun and satisfaction. I can't think of too many games where this sort of thing is disabled, honestly, but maybe they are looking to really nail stability before they do enable thiat? (though I've not come across any significant bugs or anything)?
I think they want the player experiment the game as is, without the help of cheats, for the first couple of weeks. Most Unity games, have the debug code turned off. If you know how to fiddle with unity files (dll) you can find the debug command and turn it on. I haven't fiddle with files because I don't own the game yet.
P.S. Some games have a .JSON file that contains the debug command. But again, this is a Unity game that uses the ilcpp2 structure, so everything important is contained inside the .dlls
Games that comes to mind that disabled achievements: Marvel Ultimate Alliance, Hammerwatch games do also disable achievements, Necesse disable achievements for the character that enables it. But you can always fix that too, lol.
Either way you can find it on Moddb if anyone wants it, MelonLoader is required for it to work.
That makes sense and is all good to know. Thanks for the explanation. I'm just a player and don't have a lot of real technical knowledge for things behind the scenes, sadly. I guess I'll just stick to playing as is - for now, anyway. It sounds like perhaps they will offer something cheaty in the next few weeks, then. Hope you pick up th game soon - certainly without the cheats, it's a fantastically fun time!
Sorry, how would one go about unlocking the cheat module?
Super cool, thanks for your hard work!
Probably a dumb question, but do you know if melonloader runs on Linux/steam deck?
Hey, thanks so much for all your help with this! I'll check into that and get it running, then💪🏻
For the "additem" console command, I'm still working on a list of items you can spawn, though it's slow-going. I've got "additem item_berry" and "item_wine" and "item_honey" and a few others, but a ton of items don't follow that naming scheme. Hoping to find the item name for Hawthorne and all those fun herbs.
Example for adding 5 Wine -
AddItem d640ecf6e25a6724c911a06fcaa91d69 5