Drova - Forsaken Kin

Drova - Forsaken Kin

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Very frustrating
The game is not easy even in classic mode. You get killed quickly. Difficulty in getting coins. There is no normal way to progress. The creatures are too strong, so you have to find creatures that you can kill because the creatures do not regenerate. Difficulty in gaining experience and training. A map that is not really useful. There are really no signs or anything.

It would be nice if they added simple jobs and creatures that come back to life, and also lowered prices in stores.
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Showing 1-15 of 40 comments
Daniel_USA Dec 5, 2024 @ 12:05am 
if you don't respond with sarcastic replies or replies that are considered rude, you can get a lot of stuff done through being an all around nice and talkative person.

for example: get free gear and food, get weapons, get rings, get recipes. you can get carried by simply letting NPCs tell their stories.
Sanzor Dec 5, 2024 @ 2:59am 
The difficulty is one reason us old Gothic maniacs like it, and even then this game has a much higher QoL in terms of fighting. Enemies react with an icon when you're near, so you can move away and their "wind-up" for attacks appear pretty visual to me. Time your attacks to cause combo, don't button mash (this was a thing with attack speed in Gothic too) and move around. The directional attacks can be avoided decently well with timing without using dodge.

As for the map, then this may be new to some, but Gothic was the same. You had no map, until you were given or bought one. You can mark on the map later when you buy ink. Otherwise things just come down to memory after you have explored :P
FreiherrVomStein Dec 5, 2024 @ 3:49am 
theres no handholding in this game, yes. and thats what makes it so good.

you get a map for free early on, buy ink and you can set your own marker.

learn lockpicking + poaching skills as soon as you can -> more loot, more money.

use the rightclick detective mode as often as you can to find all the little secrets -> more loot, more money.

do all the stuff around woodcutters camp, explore north + south of it.
then go to remnants camp and the silvermine, do all the quests until you can join them, but dont join them. you should be around lvl 10 by then.
make your way to nemeton, do the quests on the way (tavern), do all quests in nemeton until you can join them.
now join one of the factions, which appealed more to you.

try out all weapon styles, pick one and stick with it.
you can combine it with one of the range attacks (bow or sling), if needed. i recommend bow, if going 2handed (axe/daggers), sling if you are going one handed (spear/sword).

you can combine onehanded (spear/sword) with a shield in offhand.

dont use the plants with permanent stats boosts early on, save them. you can make potions with them for even greater stat buffs (requires alchemy skill).

use food at all times, it gives slow healthregen and other useful buffs.
save as many of the red healthplants and shrooms as you can, you need them to craft healthpotions later on.

that are my tips from two playthroughs. if you need quest/mapmarkers and scaling mobs, this game problably isnt for you or you have to grit your teeth and get through it.
Last edited by FreiherrVomStein; Dec 5, 2024 @ 7:11am
maxim2garber Dec 5, 2024 @ 5:13am 
You can't learn many things at the point of the game, and even if you're nice to them, they cheat or betray you. I don't have many weak animals left to kill. I can't kill a pig. I don't have a coin counter. The missions aren't marked on the map and sometimes people just come to kill you. You're still weak. You don't have normal armor. After I went through the mine, I'm a little confused. All the animals around are too strong. There's nowhere to buy recipes or learn lockpicking.
FreiherrVomStein Dec 5, 2024 @ 5:48am 
if killing stuff is too much of a chore, just switch to explorer mode and adjust your + enemy dmg.

being weak is part of this "gothic-like" kinda games. you start as a total pushover and get stronger step by step.
so learn the combat mechanics and explore everything you can. without exploration you wont find nice gear (have to buy it) and quests. you dont even have to kill all the mobs, just run past them and see what they are guarding.
Last edited by FreiherrVomStein; Dec 5, 2024 @ 7:08am
fourfourtwo79 Dec 5, 2024 @ 11:08am 
2
Watch this, maybe you've got the wrong mindset how this is supposed to work. And yes, this is what makes Drova compelling -- it takes you and its world serious. Games be like: "Hey there be mighty ancient Dragons!" Player slays ancient mighty dragons on level 4. Drova be like: "Hey, it's dangerous to move off the roads right now." Player gets slaughtered when he does. Once you're up to gear and level though, you'll return and show 'em.


It's rather worrysome in general that Nintendo games nowadays task more of their audience than M-rated blockbusters -- God Of War, Veilguard, Skyrim, even the Witcher, which quests play out like a step by step to-do list you get at work from the biggest control freak of a boss you've ever head. It's as if devs don't trust people to find a way out of their own toilet anymore and has gone way too far. And it's getting so incredibly old, boring and tiresome.

https://www.youtube.com/watch?v=hVYrALStucs
Last edited by fourfourtwo79; Dec 5, 2024 @ 11:14am
Bigshrimp Dec 5, 2024 @ 11:56am 
It's a challenge in the beginning, but you can do some RPGing, like talking to quest givers and such and get some experience and levels that way. It's not a pure grind at all.
POOO! Dec 5, 2024 @ 5:01pm 
For me the frustrating part comes from the fact that enemies can spam skills at will on a timer, while I have to attack constantly to build up a little bit of focus at a time just to get 1 skill off every once in a while. They get an infinite supply of focus, while my own degrades completely within seconds if I'm not staying constantly engaged.

Same goes for their poise bar. If you aren't CONSTANTLY humping them, that bar will fill back up in a few seconds.

I can't stand when game mechanics only affect the player and not NPCs.
Last edited by POOO!; Dec 5, 2024 @ 5:02pm
TheGame Dec 5, 2024 @ 6:16pm 
Originally posted by Sanzor:
The difficulty is one reason us old Gothic maniacs like it, and even then this game has a much higher QoL in terms of fighting. Enemies react with an icon when you're near, so you can move away and their "wind-up" for attacks appear pretty visual to me. Time your attacks to cause combo, don't button mash (this was a thing with attack speed in Gothic too) and move around. The directional attacks can be avoided decently well with timing without using dodge.

As for the map, then this may be new to some, but Gothic was the same. You had no map, until you were given or bought one. You can mark on the map later when you buy ink. Otherwise things just come down to memory after you have explored :P

I agree with this, but there should be a difficulty for people that aren't gothic old schools fans and might just enjoy the game otherwise. So both right to a point, lots of games have story mode so to speak. Telling people tough luck go play another game is something you shouldn't tell somebody interested in your game.
deadbus Dec 5, 2024 @ 8:08pm 
Originally posted by maxim2garber:
The game is not easy even in classic mode. You get killed quickly. Difficulty in getting coins. There is no normal way to progress. The creatures are too strong, so you have to find creatures that you can kill because the creatures do not regenerate. Difficulty in gaining experience and training. A map that is not really useful. There are really no signs or anything.

It would be nice if they added simple jobs and creatures that come back to life, and also lowered prices in stores.

The most frustrating moment was when I amassed tons of money, and got robbed. Later I found everyone of them and beat! Revenge!

Somehow brutal gameplay is a main thing of this game. Most tough enemies are hardly killable without consumables. I'm in epic gear, and still can't beat bear without additional stuff, while I killed them enough. So scroll and traps are your savers, use them.

Prices are smart - I thought I could never afford all those things. But later you will get enough money. But still you won't be able to buy stuff blindly, and have to choose what you really need.
deadbus Dec 5, 2024 @ 8:12pm 
If you can't kill something or can't buy something - add mark on map, and return there later.
fourfourtwo79 Dec 6, 2024 @ 1:04am 
By the way, on explorer you can manually adjust enemy and player damage to your liking. If things still don't work out. As said, it's about getting used to the intentional progression curve. Starting the game, you're supposed to feel like a weakling. Later on, you're going to whack em simply by the virtue of your much better gear -- unlike say in a Soulslike, which is much more about player skill rather than stats/gear progression.



PS: "Oldschool" has long become the new mainstream. Check BG3, check Elden Ring -- and I'm placing a tenner on Kingdom Come 2 doing reasonable business in spring as well. That's what happens if every other game turns increasingly alike -- and far more people are playing games than a decade or two ago. :-)
Last edited by fourfourtwo79; Dec 6, 2024 @ 1:13am
I see how this game could be difficult, but I also found out that the key is to not rely on the dodge but to move around and back away. Gauging the range of your own and enemy attacks also is important.

So... Git gud? Super triggering, I know. But if this game is too hard, it's not for you. There are 100 million billion other games you can play. Like Dark Souls lmao.
maxim2garber Dec 7, 2024 @ 9:31am 
Where do I find Henik in the Lost Weapons mission?
The game definitely has issues with overtuned mobs and spammy fights, where you don't feel accomplishment, just that you got lucky. Thankfully they are not the norm but it is a very real issue in an otherwise fantastic game.
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Date Posted: Dec 4, 2024 @ 9:47pm
Posts: 40