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Or like you said renaming the trait something else would be a good idea.
You seem to get "atheism" as a first issue if the brothel lacks prostitutes. This then becomes "heretic" then "disbeliever" which lowers all stats and significantly shortens lifespan.
There's a lot of confusing stuff going on in this mechanic. If you have a skilled enough prostitute at the brothel, you get "grateful" instead. So the implication isn't that atheists are stupid and ugly. Rather, the implication is that a lack of whoring may make someone lose their faith in life and get angry and ornery and then die young.
I think it's a joke that translated poorly from French.
The connection between the trait and the brothel also makes for some very weird implications. "No prostitutes available today? Well then, I guess God is a lie. Also, I'm dumber now."
Making someone an atheist doesn't make them intelligent and being intelligent doesn't mean you will be atheist. But the correlation clearly exists.
Plus, for a progressive game, with a progressive audience (who are more likely to be non-believers), it seems an odd choice. I don't think the "faith" system was well thought out - the "pleasure house" slows the decay of faith? Huh? If it added to entertainment and took away faith, that would make sense.
Same. That thing now goes right to my ignore list. There's enough other issues with it but this is just plain rude.
These unintended messages are problematic and should be criticized, but it wouldn't be fair to say that the devs put them in on purpose.
Gays were also executed in the middle ages and definitely did not have adoption rights. Lol