Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
anyway i don't understand why the devs copypaste models from W3 so obvious. I wouldn't be suprised if blizard will sue them for that because the style of models looks so familar that it couldn't be called "warcraft 3 inspired game". It is warcraft 3 but without Undead faction.
Well.. at least that's how it looks like at least for now.
The issue is not a gameplay but models. WarCraft3 is easily seen in them and it's not something that just warcraft 3 inspired. It is copied with malisous intension to imitate everything what W3' models have.
In my humble opinion devs should be ashamed and get sued for this thus losing lots of money. Perhaps after this thing'll happen, they'll think about their own unique design of models.
If you take "heavy" inspiration, at least do it better. Otherwise dont bother, let alone providing a far worse version.
It reminds me of Warcraft2 rather. Tough didn't pay much attention. :D
If that was possible, you know what would happen?
Activision/Blizzard/King would have a legal problem.
Because the sole existance of one of the biggest companies on this planet is King, selling Candycrush.
And you know what?
King actually ripped off and stole the game idea of Candycrush.
It was created by some guy who wanted to code a game for his grandmother.
King took the game, including the art (candy) and polished it a bit, to sell it.
Its one of the biggest franchises on this planet and at the same time one of the most brutal cases of a company stealing the work of another person to make money of it.
In that sense, Activision/Blizzard wouldnt look too close to other people taking their game ideas, because if they filed a lawsuit, they would create a precedent, which opens up themselves to be sued by tons of other companies.
And imagine the actual designer and inventor of Candycrush winning such a lawsuit against Acti/Blizz greatest cashcow King.
The money they had to pay would overshadow what Microsoft has to pay to acquire them.
But you know, no one can sue someone for creating a similar game.
Thats the point.
Gamedesign isnt a matter of copyright.
You cant get a game mechanic copyright or trademarked.
What they could do, was sue if they ripped art or sounds from a game and used it in theirs.
But if you created your own model, it doesnt matter.
They could basically create a blond knight with a sledge hammer and call him Arthas and call the game Warcrank 3.
Blizzard couldnt do anything, nor would they.
The only instance of a possible legal case would be, if there was total confusion over two products.
Like lets say a game called Mini Metro and one called Mini Subway, while one uses the same artwork, mechanics, design etc. offered at the same store.
Then you had a case.
Dont need to use legal fees, because you cant create a case.
See, it goes like this in phase 1:
Blizzard asks lawyers to create a case.
They do their research on court cases.
They know they have nothing to base their lawsuit on, they recommend to not do anything OR threaten the opposition.
The opposition receives mail, with a cease and desist.
Opposition is either 1.) inexperienced and gets scared, follows suit and pulls the game.
2.) It knows they have no case and ignores the mail.
The only one paying fees is Actiblizz in that phase.
Phase 2 is trying to find an agreement, which is where both sides involve legal support aka a lawyer.
If that fails, it gets to phase 3, which is where you are. Thats where both sides try to find precendents and a basis for their case, to support their claims.
It then goes back and forth and so on, until a judgement is called after a certain timeperiod.
Often years later.
You simply skipped Phase 1 and 2 dude.
Point of the matter is, since you cant copyright game mechanics or gamedesign, you cant even get to phase 2.
Even getting to the end of phase 1 is super rare in these instances, because pretty much any lawyer would advise against going that route simply for similar gamedesign.
The only case where a lawyer would support that route, was if there were potential damages by two very similar games being sold at the same storefront and one being a carbon copy.
Not only is Purple Wars super far away to being a carbon copy, its also on a different storefront.
Actiblizz never would have a legal case at any point in any country on earth.
Technically, its more inspired from Starcraft 1 and Warcraft 2.
Warcraft 3, had hero units, levelling, items, and hero abilities as a major focus.