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1. The Vulture
- Extra damage on flanked enemies, more gold and mana from combat.
2. The Rook
- Extra health, speed penalty.
3. The Pawn
- Extra damage, the unit dying does not effect allies willpower.
4. The Tourist
- Extra vision range, world map movement and experience gain.
5. The Gourmand
- Consume corpse, regain health equal to a % of damage dealt.
6. The Kobold
- +% Damage, -% Health.
7. The Smoker
- Choking fumes in every battle, bonus damage against enemies effected by
choking fumes, immunity to choking fumes (for whole stack).
8. The Warlock
- Extra focus and ability damage, less normal damage.
9. The Alp
- Attacks cause extra willpower loss in enemies.
10. The Arbiter
- Extra level up options, focus leak in every battle, + allfire, abilities no longer cost focus.
11. The Paradox
- -100% experience gain, warped reality in every battle, Demon gains extra regen, Execute enemies at a health threshold.
https://steamcommunity.com/sharedfiles/filedetails/?id=3164340654
You get that from one of the demon lord quests, as you can see it says "quest item" (You are supposed to level it up then hand it back to get to the next part of the quest).
I probably should have quoted the post I was referring to :D
This is the 2x Kobold, probably. The numbers match up, except for the lack of "%".
yes, just answering kay^^
You miss The Smoker
all take Choking dmg each round
lvl 2 +12 dmg against choking enemys
lvl 3 your guys are immun to choking
ahhhh now It makes sense xD no worries
Thank you, added to the list (and picture).
https://steamcommunity.com/sharedfiles/filedetails/?id=3164348178 I will start with the ones that require combining affiliations (they all inherit both affiliation bonuses and the stats/buffs from the lesser demons used, note that they require to kill a titan to get the better bonuses):
1. The nameless Soulbender
- Grants Mentalmagic, all skills costs no focus, grants skill mind control, ability attacks can inflict stunned.
2. The Soul Carrier
- Grants Shaikan, grants skill Shaikan's Blood.
3. The Scourge of the Tribes
- Grants skill Zarach's Curse, This unit and every troll, orc & goblin ally in the stack gains [Unit heals 50% health after each battle, unit revives at the end of battle if its won]
4. The Lord of Flesh
- Extra damage against mortals, regain health equal to 100% of melee damage dealt.
5. The Rage of Elements
- Melee and Missile attacks deal elemental damage, Extra elemental damage, 100% elemental resistance.
6. The Prince of Silence
- All attacks can inflict Silenced, Find 100% more loot, +100% damage on flanking attacks.
https://steamcommunity.com/sharedfiles/filedetails/?id=3164348107 And the rest (They get 1 affiliation bonus, not both, but they still inherit all other stats and buffs from the lesser demons used):
7. The King Vulture
- Grants skill prowl.
8. The Leviathan
- Heals 50% of health daily.
9. The Knight
- Grants armored.
10. The Seer
- 1 Extra level up option.
11. The Fleshreaper
- Grants Bathe in Blood
12. The Voidspawn
- Gains Revive from Ashes.
13. The Smog
- Grants skill Plague Breath.
14. The Archon
- Grants skill Coldsnap.
15. The Wraith Lord
- Grants skill Horrific Visions.
16. The Exacrch
- Every ally in stack gains extra focus.
17. The Enigma
- Every demon in stack can gain experience and level up (they normally can't, unless enhanced).
The Soul Carrier requires:
The cult of Malacay (you can only get demons with this affiliation from a demonology shop*, you can't craft them).
& The cult of the frostweaver from making a cult in Silverdrift.
The cult of Tides are not connected in anyway as far as i know, neither is the city you get it from.
*The shop in question was in the southern parts of the map for me (A bit south of the "Southwatch" text, near Connach) on two different playthroughs, but it might be random.
P.S Map for the store location: https://steamcommunity.com/sharedfiles/filedetails/?id=3164684556 *Should say "store" in the picture, made a typo.