SpellForce: Conquest of Eo

SpellForce: Conquest of Eo

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Mazin Feb 15, 2024 @ 10:05am
Best stack make up for early game?
What do you guys recommend? How many ranged units in a stack? How many close quarters etc
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Showing 1-4 of 4 comments
Kaysoky Feb 15, 2024 @ 10:09am 
This depends on many factors, like where you start and your class... but when all you have access to are Goblins, an even split is what I'd recommend.
Sir Clavius Feb 16, 2024 @ 3:09am 
I dont use very often ranged units.

At start i like to get army of melee goblins, shaman and apprentice. Later on - when i get increased stack size = i like to add 1 archer unit. So one army pure of goblins.

About second army - its different story. Depends from situation.
sandman25dcsss Feb 16, 2024 @ 3:57am 
4 melee goblins as kamikaze army when I cannot avoid losses. For instance, vs guardian spirit who becomes too powerful after losing 3 allied wolves.
=(FGR)=Sentinel Feb 16, 2024 @ 6:18am 
The exact setup I use varies based off the mage archetype, but in the early game my first stack will have two goblins and a shaman. If I can afford it, then a goblin archer gets thrown on ASAP. From there I tend to try and keep a 2:1:1 ratio of melee to archer to spellcasters with a preference for healers. Depending on what I get access to this might become a 1:1 ratio of melee to spellcasters.
What changes about the setup depending on archetype is how their crafting impacts the setup. As an Artificer I tend to give all early melee units a healthy glyph, archers get bowman, and spellcasters get Seer and Owl glyphs to let them unlock and use their abilities more often. For the Necromancer, I'll typically just pump out stacks of ghouls in the early game due to my tower setup favoring mana anyways. My demonologist build right now is to give my two starter goblins each a Vulture of the new age, then give the shaman a Tourist for scouting and increased experience gain. Once I get access to Lyraine's cult (Cult of Whispers) I typically start giving any replacements for combat losses demons associated with that cult in order to offset upkeep costs. Once human units start getting mixed in, I'll throw in some Rooks (demons that increase their host's max health at the cost of reducing their movement speed) on the front line or give an all-human stack Tourists to spike their xp gain.
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Showing 1-4 of 4 comments
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Date Posted: Feb 15, 2024 @ 10:05am
Posts: 4