SpellForce: Conquest of Eo

SpellForce: Conquest of Eo

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nord12idun Dec 30, 2024 @ 5:28am
Exiled and Hunted Origin
This origin is weird, they put you on harder starting spot, and the weekly recruit you got from the origin is not enslaved or a follower, they need maintenance which usually end up getting deleted, and if you rush to complete the quest the benefit end, all you got is some artifact

in invader route you got +1 army stack from completion, orc buff, and a free pet wyvern that can level

even worse the mastery growth rep penaly for exiled and hunted origin is -7 than the usual -5, this origin is more warmonger-y than the invader, what am i missing here?

is there a secret way to befriend the purity of light and get their faction buff instead?
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Showing 1-4 of 4 comments
MadDjinn Dec 30, 2024 @ 8:54am 
I just finished that start, and it is hard on gold, so you have to push to get more faster; or sell stuff to keep floating.

The biggest benefit seems to be getting a blend of spell casters right away. Depending on your mage choices, you'll need to find something to protect them as they get stronger. I went Demonology so got the Ashen spam line to tank hits while the pyro and mentalists either killed or turned everything.

Finishing the cities quest line first, instead of much later in a normal game, gets you the room that expands all domains by one earlier. A couple of those added will give you a lot of space to cover the plentiful permanent locations in the area. Not to mention the castle will give 100 xp for each new unit and all units water walk.

After that, head north for trolls or dwarves, south for the Orcs or drive through the easy zone to get multiple city bonuses.
MadDjinn Dec 30, 2024 @ 12:15pm 
It probably depends on where the circle mages start. For me, Gor was on Alluvyan, with the rest further back, so it was easy to get Orgash quick (though no ghost boat). Clearing those areas gave me a bunch of primal forests and easy Allfire spots, so I got to 25 mage power pretty fast. There were also a few easy to get apprentice spots, so spam army backed by spell casters made everything pretty easy.


Finding enough gold spots will be the pain though. You can also just add extra rooms for the gold upkeep/income to smooth it out. I ended up using mana->gold a few times due to the volume of permanent mana spots in the area. Using cultists can also work to reduce the gold issue.
aeroth Jan 3 @ 2:07am 
This was my last run and i really liked the challenge at the start.
Gold isn't really an issue if you're demonologist and make all your units have demons that reduce or eliminate upkeep.
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