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Overall, I think the main story is mostly the same. Many of the individual quests have several paths to take, which can be nice to experiment with over multiple game. The cities will always be the same (although the Troll questline+city does have two drastically different routes). And there are 7 different heroes now, so 7 partial playthroughs would be needed to see them all. So there is some narrative replayability, but I wouldn't consider this a major factor.
I've most enjoyed the process of increasing the difficulty and experimenting with different start locations, different spell pages, and different classes. I'd consider this mechanical replayability. For example, when the DLC released, I played the game another 3 times. This included two runs as a Demonologist to explore the new features and another run with an Alchemist to experiment with new synergies with the Occultism spells.
There is also enough RNG to make several games look nothing alike. Playing the same class with the trolls walking around and agressive circle mages like hokan, raith and uram is very different from playing with yria ysgrimm,Underghast and Yria.
Sidequest are also very random.For example i only had the night markets spawn a handful of times on more than 220 hours of gameplay.
As for "those steps work, don't try anything else", well it's true that ou cant go wrong with mentalism even on impossible, and that some combos might be a little too strong(might amplifier+summoning circle, shops from connach with replenish shops etc). But even on impossible you can very much win with less than optimal builds, provided you know what you are doing.
I think the surprisingly short win condition should be used too encourage starting over before covering the entire map (I'm an advocate for finishing Balanced with only a maximum stack size of 6)
In civ6, The nations don't have any really significant differences.
Here, the starting class, choice of main schools, and location really have an impact on the game.
I did end up going a second time (necromancer), and I have to say battles work very different this time (summoning during battle is so unfair! ;D)
As per recommendations from this thread, I also went with different story choices this time, which did add some variance! (And different starting location)
Probably won't do a third time though. It was fun, but still similar enough. Different maps and rotating quests would for sure make a big difference! :)