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报告翻译问题
Since only the slowest unit in the group matters, putting Rook on Cavalry is very good. It is a cheap and easy demon to level up. In the early game, this is an extremely effective demon for sacrificial stacks too, since dying means losing HP, means progressing the demon to the next level.
In the early game, this matters a great deal. I generally put this on most of my backline units, since they don't benefit from other early-game demons (Rook or Pawn).
Extremely useful, for sacrificial stacks. If you find a hard battle, just make 5 Goblins/Cultists, put Pawns on them, and attack. Once they are fully leveled this way, they make for extremely good ingredients for greater demons.
When I have a flying tower, I would increase my hiring slots to level up Pawns. As I flew close to an enemy stack, I would hire lots of cultists, then put a Pawn in one, sacrifice it, put the same pawn in the next cultist, sacrifice again, repeat.
This is certainly a hard one to justify early game, but very useful once you have a medium strength stack with healers. If you can get past the initial debuff, this demon gives you an advantage against mortals and against undead (because their Choking fumes won't affect you).
Again, this not a very early-game friendly demon. But if you can find a decent archer and have lots of protection; and maybe a Corrupted Healthy glyph; it can make for a devastating backliner.
Extremely strong demon. I'd level up as many of these as battle loot drops allow. As Rations, Bandages, and Finion Beer drop, I would have my Gourmet spam them in battle to level up. Afterwards, you'd have a unit that steals health as effectively as the Vampire glyph used to (before it was nerfed).
Bandages in particular drop a lot, so if you pair up a Gourmet with your starter apprentice (summons Ashen Ones at the cost of Bleeding), you can easily use up bandages.
I couldn't find a good use for this demon, and it is pretty difficult to specifically kill routed units.
Not that useful in my opinion. I prefer to build Crystaline Gardens and put the +2 Focus room extension. Two of those extensions are usually more than enough for most battles. And I also couldn't find many good ability damage dealers.
Arbiter = purely bad. There's no immunity to Focus Leak from leveling up, so it deals more damage to my playstyle (lots of buffs) than it helps.
Paradox = overpowered. It has a 75% execution threshold that might be bugged right now, since it triggers on all attacks, not just abilities.
See https://steamcommunity.com/app/1581770/discussions/0/7434949789840447799/ for leveling it up easily.
About mid game now and demonologist is fine. Those small bonuses from early demons add up to a lot.
Fully agree.
The alps on my bears are now at level 3, making their -3 willpower roar into a -12 willpower roar. Each bear makes my enemies route with only 1 roar, its a very funny way to break the game with unlimited free tier 3 units. In most cases they are already at level 10 as well.
I also made it with a cult that gives +2 focus, and made that building upgrade that gives another +2 focus to all units, my bears can roar multiple times in a fight as well.
Its also not a very late game strat, either. On gillyshire start, you can buy a bear failry early on, alp is not a hard demon to make and slavers can be recruited from either weekly bonus, any event, or by claiming an orc camp anywhere.
The problem is that you couldn't turn them into Volunteers like other mortal slaves, so they'd be stuck with the -20% damage and armor penalty.