Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If so I might have to agree, despite generally being against nerfs as a rule. Magic is supposed to be big, banging and breaking...
As soon as you get the Might Amplifier you win the Game per Eco.
Fortunatly it's a singelplayer in that regard, otherwise it would be far worse.
If they nerf it so it dosen't profit from + Domain I think were golden.
The school of Occultism is already incredibly powerful on its own even if this spell were to be deleted from the game. I'm not advocating for Summoning Circle to be removed, but for it to be repurposed.
Another thought on SC being a maintained node that ticks down while inside the player's domain: this process could spawn/attract unwanted attention from the surrounding AI stacks, forcing the player to defend it or lose their investment!
https://steamcommunity.com/sharedfiles/filedetails/?id=3164996272
And even direct attack (as if troll would attack the goblin instead) still shows the goblin as winner:
https://steamcommunity.com/sharedfiles/filedetails/?id=3164996057
Actually, the only thing I hope they do is that they make necromancy as fun as demonology now. A level 3 souls that gives "looter" feels like a huge let down now.