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Artificer gives you unrestricted access to glyphs for the whole game. You can buff your units far easier than the other two can and you have a lot of flexibility since you can resocket them.
Necro has a slow and challenging start with the payoff being strong, large armies mid to late game.
Tl;dr yes they are all good.
All 3 classes are good, yes. Alchemist is the easiest IMHO because of sacred water potion and ability to craft any ingredients for room extentions.
State Line Crosser
Thank you, but I am not that good. I still need to beat the game without reloads.
Especially Nature Alchemist.
With that said, Necro is probably the most fun to me. They are all good.
Necromancer
Artificer
Necro relies on getting workers to harvest resources and then getting high level souls by exploring bone piles on the map to get early t2 or t3 units.
Do you mean Necromancer does not rely on workers? They are the least worker-dependent class, since you can get high level souls through combat and exploration. Whereas harvesting is just a secondary means of getting ingredients.
It does not depend on class, everyone needs 1 adamantium for the main quest
2.Yeah you are right about the last part
https://steamcommunity.com/sharedfiles/filedetails/?id=2964349253
End of first turn, all actions spent on sacred water:
https://steamcommunity.com/sharedfiles/filedetails/?id=2964349259
Good luck doing it with alchemists