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Never heard of that soul. But +2 Allfire is really great! Necro + Nature might just bunker up lol. Imagine stack of Greater Arcane Undead + Allembic Chamber ... ALLFIRE! lol, who needs Greater Allfire, that's for noobs!
Enchantment is very strong. It's well wort going 2x Ench imo.
https://steamcommunity.com/sharedfiles/filedetails/?id=2950334620
Necromancer with 2x Guardian would be entirely too easy in Misty. With that said, how would an Undead and Guardian Magic interact? It is my impression that, logically, they are not very agreeable with each other.
Can you please share your opinions on the rest of Schools, how did you play them and how were they overall?
Nature is about spamming free upkeep beasts, mentalism is about easy money and free upkeep in domain, enchantment is about high research and powerful summons (my last tier summon had 24 armor and 24 morale comparing to standard 20 and 18 I think), death is about increasing stack size and getting undead units. I still need to try less typical combos to see how good death school can be for alchemist or nature for necromancer.
Impressive! As mentioned, I only had 1 for the entire Necro run, and this was the mission I also completed all recipes. (so a fair bit of farming and hitting the spawn from the higher zones). Timewise I can see you have longer there (I reached 107 Mastery before finishing) but 13 is quite a haul.
Where did you find it? Also, how to make the Alchemy Allembic Allfire upgrade? 6e / 9L .
What gives 3L and 2e?
Sorry, I don't enjoy this part of Conquest very much. It's very fiddly, overly specific and I feel like the room upgrades cost too much.
Man, Alchemist + Nature is AWESOME! This is ... wow! :)))
(with that said, Magic Forest should get reworked so you can place them next to each other ... otherwise they aren't that strong ; those Primordial Mangroves though ... O.o)