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Thanks, hope you find it helpful.
I would love to read up your thoughts on the balancing, and it's surely good feedback for the devs as well.
If you want to share those somewhere other than the stream threads, I'd suggest our fan forum: https://forum.spellforce.info/
It's not as populated as steam here, but there's still some people reading what's on there :D
Ok. will do that. (here comes the sorry cop) Excuse me if it might be overly raw or unstylish. I'll try my best.
No worries there, it's a place for people to share thoughts and opinions, so not matter what format you prefer, you're free to use it.
I'll tell you what. First I am going to finish my "crafting playthroughs". I still have Artifice left. I believe that all that's left is Mental + x.
Don't know whether I mentioned the word "fun" there, but I need to temper my words for other's sake. Because a "recommendation" is just that: a recommendation(or not). Whether a stranger might enjoy it. I am not a stranger to SpellForce, at all, so ...
...yes, it is fun(but honestly, what does that mean? Sorry for Data moment). But I'd be itching to move some things around. Like, why is "Renew Exploitation" spell on Page FOUR of Earthmaster? And such. More later.
Autoresolve is much better now. I tell you what. Let's see your next patch, ok? I am open to change, but again, I want the best for everyone(because that also includes me).
Explain.
Death march lets a strong stack with a healer unit double its movement for a turn for basically no cost, as long as all you're fighting with the stack is things it outclasses.
Both spells are just 9 mana.
Yes, Death March is insanely powerful. Probably should cost 20% HP at the very minimum.
Walking Corpse is good, true. I just don't find it anything special. But for 9M, 0 upkeep? Perhaps you are correct.
One thing I would like to see is if the amount of objectives or their thresholds(or both) scaled with Difficulty. Also, more control over how we progress - both the units and the spells we unlock. There is more than enough replayability here not to have to worry about some lost theoretical replayability. Let me say this. Know Complex Numbers? Re(x) + Im(x)? Yeah, DO NOT SACRIFICE Re(x) PART FOR Im(x) PART!!! You've been warned. (do take Im(x) into consideration though)
As for you, I love your game, but recommendation is not for me and it is not my soap box. It's whether I would recommend a game RIGHT NOW. And seeing what you did with Autoresolve, I believe I am right on the money(as it were) when I say: "WAIT FOR IT!". It's obvious that I want to change it, but make me change it. Earn the change. Realize your potential.
If I can help with my comments and ideas, I will.