SpellForce: Conquest of Eo

SpellForce: Conquest of Eo

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MiyabiSFG Mar 9, 2023 @ 3:51pm
Nature school nightmare (gained knowledge
I started the game with a nature-focused alchemist and it's been a nightmare. There is no useful magic here. :lunar2019crylaughingpig: Anyone know how to take advantage of this?

Primordial forest.
The terms of use are so restrictive that the hex is almost non-existent in my domain. When consumed by other magic, it turns into garbage and never resurrects.

Summon Animal Pack.
Sacrifice the Primordial Forest to obtain three bees. The game has a stack limit, so getting a lot of Tier 1 units is useless.
Last edited by MiyabiSFG; Mar 10, 2023 @ 2:35pm
Originally posted by Kaysoky:
Originally posted by MiyabiSFG:
Everyone's comments have given me hope for the second half of the game. However, it seems that there are still no useful spells in the early stages of the game. In this case, there seems to be no point in using Nature as a secondary school. (It activates only the first page of Nature)

In my most recent game as Alchemist (impossible difficulty), I went for Guardian (for the Guardian Wisp) + Nature (for Primordial Forest). This combination gives you large domain control and lets you place Primordial Forests in a lot of places. By week 10, I had over 100 Allfire income with only 20% of it coming from 2 Great Allfire nodes.
https://steamcommunity.com/sharedfiles/filedetails/?id=2944958492
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Showing 1-15 of 22 comments
zhuoliangc Mar 9, 2023 @ 4:11pm 
You will get a befriend beast spell later from nature spell book. It's really good, it allows you to turn level 1 or 2 beast into your own unit. I have Uram nearby, so I turn all his level 2 beast into my own unit.
MiyabiSFG Mar 9, 2023 @ 4:26pm 
Originally posted by zhuoliangc:
You will get a befriend beast spell later from nature spell book. It's really good, it allows you to turn level 1 or 2 beast into your own unit. I have Uram nearby, so I turn all his level 2 beast into my own unit.

Yes, that magic is good.👍

But compare the first page of other schools with Nature's. it is too weak.
Kaysoky Mar 9, 2023 @ 4:32pm 
Primordial Forest is really good if you are an alchemist. If you get the room extension for +3 Allfire per Primordial Location, you can easily get a huge boost to that income. As long as you don't harvest or destroy these locations.
MiyabiSFG Mar 9, 2023 @ 4:43pm 
Originally posted by Kaysoky:
Primordial Forest is really good if you are an alchemist. If you get the room extension for +3 Allfire per Primordial Location, you can easily get a huge boost to that income. As long as you don't harvest or destroy these locations.

That's interesting. But it was late in the game when the "room extension" came out. I'm looking for magic to help start the game.
Kaysoky Mar 9, 2023 @ 4:46pm 
I usually aim to unlock room extensions as Alchemist as early as possible, since they have the best essence crafting abilities (and hence, can build the most powerful extensions faster). So Week 4-6 is roughly when I expect to unlock extensions. I'd consider that early-game still.
spinn72 Mar 9, 2023 @ 4:58pm 
Nature magic is op as alchemist.

You start with elven rangers with your hero which are super strong.

Early game you will need to use consumables in combat to get by. Nature doesnt start with useful spells.

Craft eagle spirit, dwarven ignition to increase dps in basic combats. Sealed elemental carries you through the tough combats. Have rations for extra healing and a shaman for beserk or just use beserk shrooms for extra melee damage. The willpower buff potion is also insane against white or death damage.

Summon animal pack only once to get the 5 beasts needed as part of the main quest.

Research low research spells until you can get befriend beast. Then spam that on t2 beasts to get an amazing army.

Also get kennels and get room extensions for free beast upkeep and ability to recruit bears. Alchemist can get this extension far easier than other classes because it can upcraft materials cheaply and easily.

Late game you can use primordial forest or the one that works near water and summon beasts spam to get t3 beasts like war trolls, wyverns, griffins.

Simply put all spell schools have some trash spells but you need to research the lowest cost one to unlock another spell for research. The quality of spells varies wildly and some are incredible.
Last edited by spinn72; Mar 9, 2023 @ 5:07pm
Mort Mar 9, 2023 @ 6:58pm 
Nature relies on its third page (so you need to go double nature at start) for Kennels, which allow for free and upkeepless T2 units that you can spam the map with, and groves, which can provide a ton of mana if spammed in coastal areas.
MiyabiSFG Mar 9, 2023 @ 7:06pm 
Everyone. Thanks for the many advices.

Originally posted by spinn72:
You start with elven rangers with your hero which are super strong.

Does that hero have anything to do with Nature School? It was the dwarf hero who visited me.

Originally posted by Kaysoky:
I usually aim to unlock room extensions as Alchemist as early as possible, since they have the best essence crafting abilities (and hence, can build the most powerful extensions faster).

So what do you need to expedite unlock room extensions?
Last edited by MiyabiSFG; Mar 9, 2023 @ 7:07pm
Kaysoky Mar 9, 2023 @ 7:28pm 
Unlocking extensions is mainly about doing the objectives (find 2 cities, hire 2 workers, build 5 different rooms, have a construction site). Once you've played for a good chunk, you'll know where the cities are, so the first objectives are easy enough. Starting near Allyuvan is probably the simplest for this, since you are basically one turn away from Sevenkeeps and Allyuvan. Misty Coast and Gillyshire are rougher, since there's only one city very close by.

Building 5 different rooms however, takes a bit more time. I often will sell a lot of resources (especially Glyphs or Ore) from early loot encounters to start building rooms earlier. And placing an Apprentice lodge near a construction site is often good enough, since there aren't too many great locations for a lodge early on.
Jimib4158 Mar 9, 2023 @ 7:32pm 
Originally posted by spinn72:
Nature magic is op as alchemist.

You start with elven rangers with your hero which are super strong.


Also get kennels and get room extensions for free beast upkeep and ability to recruit bears. Alchemist can get this extension far easier than other classes because it can upcraft materials cheaply and easily.


now i prefer earth, but ive always had great respect for nature books, if you can get at least two.

its been so long since ive gone nature i didnt remember you start with elven rangers with your apprentice/hero, that alone sounds like it makes nature books nice.

On top of that you get kennels , im not sure how they work, but im sure once you do know how, tier 2 and tier 3 units you can get, making nature a decent choice imo

bottom line, run for your kennels and level your rangers, make nature a good choice
Last edited by Jimib4158; Mar 9, 2023 @ 9:13pm
spinn72 Mar 9, 2023 @ 8:45pm 
Originally posted by Jimib4158:
Originally posted by spinn72:
Nature magic is op as alchemist.

You start with elven rangers with your hero which are super strong.


Also get kennels and get room extensions for free beast upkeep and ability to recruit bears. Alchemist can get this extension far easier than other classes because it can upcraft materials cheaply and easily.


now i prefer earth, but ive always had great respect for nature books, if you can get at leas two.

its been so long since ive gone nature i didnt remember you start with elven rangers with your apprentice/hero, that alone sounds like it makes nature books nice.

On top of that you get kennels , im not sure how they work, but im sure once you do know how, tier 2 and tier 3 units you can get, making nature a decent choice imo

bottom line, run for your kennels and level your rangers, make nature a good choice


Agree that earth is the strongest start. Dwarve healers getting the 50% physical resist just wins games.
Jimib4158 Mar 9, 2023 @ 9:04pm 
Originally posted by spinn72:
Agree that earth is the strongest start. Dwarve healers getting the 50% physical resist just wins games.

yeah im probably a little too narrow focus why i want earth tho, i just gotta have my shapper golums lol

The thing is, once youve pretty much meamorized the map, you know where you need to move your tower to get those adamanite golums.
Omg they have 4 glyph slots, they move there full amount of moves and then can do their special attacks, on-top-of that, the laser eye effect is just too hillarious
Last edited by Jimib4158; Mar 9, 2023 @ 9:12pm
MiyabiSFG Mar 10, 2023 @ 3:07am 
Everyone's comments have given me hope for the second half of the game. However, it seems that there are still no useful spells in the early stages of the game. In this case, there seems to be no point in using Nature as a secondary school. (It activates only the first page of Nature)
Jimib4158 Mar 10, 2023 @ 3:13am 
Originally posted by MiyabiSFG:
Everyone's comments have given me hope for the second half of the game. However, it seems that there are still no useful spells in the early stages of the game. In this case, there seems to be no point in using Nature as a secondary school. (It activates only the first page of Nature)

if you mean as far as nature, not really, you need more ability....BUT,, you dont really need it in the first few weeks, get the wisp spell early (first spell), and wisps make great very early pawns
Last edited by Jimib4158; Mar 10, 2023 @ 3:13am
=(FGR)=Sentinel Mar 10, 2023 @ 3:21am 
Primordial Forest is useful in that you can harvest it for an ingredient that gives 2 blue and one green (I think) pips for crafting, along with other random ingredients. Beyond that, it can give you one Allfire, which can be slightly useful but not entirely viable. Hilariously I'd argue that Primordial Forest as a spell is more practical for an Artificer than an Alchemist since it can be targeted by the Earth Lore spell to turn it into an ore deposit you can mine. The mana cost is pretty high and you can get easier/more reliable ways to collect ores, but it has uses in the early game.
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Date Posted: Mar 9, 2023 @ 3:51pm
Posts: 22