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I meant using my alchemist unit to heal my other units with his left over action points etc.
At least, for example, Disciples always gave player's healers 1 final turn to apply their healing even after all enemies are defeated.
The same could be implemented here.
I do agree about consume corpse after battle....I feel like after you win, All units with consume corpse should get healing equal to the amount of corpses divided by the number of units with consume corpse. Then again Necromancy is so powerful the last thing we need is a buff.
other than that even undead unlock magical regeneration (through level up or using a spell later on to give it to them - it gives daily regeneration not much but combined to bonus healing like your tower it goes a long way) this on top of eating corpses + healing undead in fight + the ability for a few troops to revive if you won or revive in battle. They are many way to work around it
and if they were to eat the corpses at the end of the fight yes it would be less tedious but very strong as you would heal significantly every fight. Plus eating corpses is a spell that uses focus and there is a reason to that so it has to be used in battle and is limited in uses (same goes for the fact that you need to be close to the corpse and use action point which could be troublesome in battles i give you that).
All of that to say that if we make it work like you would like it to work it would be a significant buff for necro and rework not just a simple change.