Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
The game is already a bit too slow (slow loading screens, slow M key, slow navigation on the global map etc.), this way it will feel like a slog.
I wonder if it's easy to create fan-made translation since Unity files are decompileable.
Quite a lot of indie games or huge mods got fan-made translations, like e.g. Battle Brothers that have very limited language support.
The game has lots of text so it really requires fluent English to not spend too much time on reading. I use this translator too.
Maybe Yes.
And the quality of the translation depends on the Translators tool you use. DeepL has better quality than Google for my language.
https://github.com/bbepis/XUnity.AutoTranslator
There are various ways to install. I'm using MelonLoader. Search for "XUnity.AutoTranslator" in your language to find detailed instructions.
This procedure is common to all Unity games. Procedures from other games often work here as well. Find someone who provides information in your language.
Hey, in the Polish version there are squares instead of Polish characters, is it possible to fix it somehow?
After quick search:
"This is done by either specifying OverrideFont or OverrideFontTextMeshPro in the config."
I think you need to set OverrideFont and/or OverrideFontTextMeshPro to path to any Polish font in your Windows.
OverrideFontSize=
OverrideFontTextMeshPro=
FallbackFontTextMeshPro=
Is it these settings? and what now ?
This is a question to avoid rights-related troubles.
Using the above tool(XUnity.AutoTranslator) will generate a text file for translation. After I edits this file, can I publish it online(Internet)? do you allow it?