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Life leech, which returns health, would also make armor more valuable, because it would make your existing health pool replenishable and therefore your actual health value itself becomes less important as long as it is above 0 - anything that makes it go to 0 slower has increased value.
there are absolutely lots of ways to mitigate dmg.
An overall armor buff of every unit (especially melee) would be nice to counter leech being so strong.
if they wanted life leech to be more interesting they could limit it's effectiveness to specific unit types. life leech only working on mortals or some such.
edit: tbc i haven't put life leech on any of my units.
I never use it. In fact, my initial response to the suggestion was "oh, you still take damage?" :P
This still leaves you open to other sources. Like undead that all deal death or beasts that deal a lot of elemental.
So unless you hit back equally hard, which is doable, and life steal (which is a type of a universal damage reduction) you are not going to be able to keep up.
I think willpower and armor promotions should be +1, +2, +3 instead of +1 +1 +1.
I think resistance floor should be 0%, debuffing should only be used to negate resistance, not to create vulnerabilities.