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If you could remove the lodge it would be a tad bit better. If the enemy destroyed the lodge when it pillaged it it would be better. It's crazy the AI can endlessly loot gold and mana from it. Combine this with the fact we are supposed to move our tower about and you have a lodge micromanagement hellscape.
The only reliably way to use lodges is to place them within a couple turns reach of your defensive units at the tower. Because I cannot support multiple stacks of any quality at all times during the game. Late game sure. But not early or even mid game.
The lodges need to be removed or retooled.
Riddle me this once you place a lodge you can never not have a lodge. In other words once you place the lodge the best you can hope for is to move the lodge which requires physically moving to a new location (while your old lodge sits undefended) and then takes 2 turns to place the new lodge which will now be your new headache.
As far as the circle mages being at war with you....they always are. All four of them all against you. Not only that they will come after lodges even when not fully at war. I don't see the lodge system as it is now as being anything other than a giant burden. And as one poster above says if you put an army there its going to negate any advantage of having the lodge anyways as the army will eat up all the resources unless you level up units with the follower trait, or use weak slave units, or grind the slaver runes.
But in the case of slaver runes and follower trait armies losing them is catastrophic and no matter what units you place there the AI will grind a single immobile stack down eventually. You can't just leave a full stack there and expect it to survive indefinitely. Not only that because the cheese AI always has more stack slots you are going to eventually be fighting armies with 2 more units than you have in your stack.
The whole thing is a headache with the AI unit spam.
I had a lodge on damn remote island with no circle mage tower anywhere near an entire region and Hokan undead just started swimming to it almost immediately from across the country.
Honestly, exploiting orc slavers is the only way you'll ever be able to manage to a defensive army from my experience. Enslaved Corrupted Dwarfs and the Turn Animal can easily turn a tide against beast armies and a stack of slave purity soldiers can put up a decent fight even against those never ending undead hordes the AI likes to beeline to you. Plus they're free upkeep. Who doesn't like free.
Also games can be won or broken by the rng of the spellbook.
At best, when attacked, they should be destroyed not captured and transformed instantly into a circle tower spawning full stack of ennemies 2 turns later.
In my actual endgame, I don't bother anymore, I don't built them once captured, there are a total waste of time and ressources. I'm just using my flying fortress .
BUT......I think you are missing some of the finer points of the game.
Unless you are playing hard or higher,its pretty easy to maintain 3 armies, 2easy guarding lodge n tower, hopefully close enough to support each other, why your main army quests....let me explain.
1. I always get the audale city friendly first (nothing like quanity over quality :/
2. your 3rd army can be wisps, with a hero. you may laugh (i prefer guardian spirits) but 6 wisps hurt,with your hero can stave off most attacks on your lodge
3. Crying about money? did you know finishing lysra quest grants you 10G per turn, thats needed relief....also everyone overlooks harvesting! sell your unwanted for gold,running a negative a bit is very doable if you keep workers running around, sure you have to run from wolves n such, but water-walking and MT climbing will save their frail little butts
enjoy
The real answer is slavery. Lots and lots of slaves. Yes, they get a penalty to armor and attack. Yes, you will have too many to really glyph them out with all the best, even as an artificer. However, a stack of T3 slaves or even some of the T2 slaves will completely munch almost all harassment stacks without very much/any support.
Your wisps can deal a little white damage from range, great. An enslaved Wyvern will munch a stack of wisps will very little trouble. Let alone an entire stack of enslaved demons, golems, those frenzy dwarves etc etc.
Then slowly expanded to the south (all 4 mages are there).
I hardly ever had problems with anyone attacking my lodges.
Also if you build them in mountains, most enemies won't be able to reach them.
Nature magic kennels can also let you support an unlimited number of mountain bears, which can make defense easier.