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Again game is very addictive and great but needs huge ballance tweaks. I would also cut off all buffs to +10% resist/+1-2 damage/15-25% lifestealing etc. Just all those stacking buffs make game broken.
Btw, how do you even reach 8 units?
I'm at week 11 on balanced with a lot of optimization and savescumming and I only have 6 units per stack. The next tower level promises +1 but it seems like the final one? Or the tower grows even beyond circle mage?
+1
10% by itself is useless on a unit with 0% resists.
10% on top of a 50% base resistance unit using a 30% shield taking only 20% of the total damage just cuts that 20% in half to 10%.
Which is why I made a post earlier saying that, no matter what, every flat resistance buff will be OP as long as additive stacking exists, it probably shouldn't, in fact, I'm not sure if resist buffs should even exist at all, willpower is like armor for light/dark and armor stops elementa/physical damage, it might be a better idea to just have armor and WP buffs instead, and leave all resistances to innate characteristics, like undead always taking double damage from light.
How do you debuff their willpower though? Bears spamming their roar?
I've hardly ever seen enemies break in my game and it was usually low-tier trash, not t3.
+2 slots from tower upgrade. +1 from necro building upgrade, +1 from another building (can be acquired from the most east castle on max rep)
2) You said "And IF I buff him and debuff targets for death res" so does he or does he not have death weakness?
3) DMG = 28+3+6+6 = 43. Minus certain willpower. Let it be 40.
40 is not 77. Not even close. Even with 50% death weakness.
So I do need a full list because I'm tired of this bragging ♥♥♥♥♥♥♥♥ when someone writes "This unit easily deals XXXX damage" and then it turns out "easily" (or "just" in your case) means "buffed with every single buff in the game while the enemy is debuffed with every single debuff in the game".
Plz stop confusing the devs with your opinions on balance. There is nothing "just" about your gameplay, it's heavily minmaxed. Maybe 3-5% of players play like that, at best.
You don't even "just" attack a burning troll with full HP. Since he has full hp, apparently someone set another enemy on fire first and then another unit used that spell that spreads burning to others.
Burning, death weakness, low morale, flanking - there is nothing "just" about it, it all comes after heavy prebuffing & predebuffing.
So you state ballance is fine? I might have debuffed him with death weakness but cant remeber. So I will try to make a screen soon and post it not to be unfounded.
I am not bragging. I just want to point out things that might be worth looking into to balance
Btw, how many attacks count for flanking bonus? The first 2?
Balance has 2 issues so far: 100% immunity (including 100% immunity to everything some minmaxers achieved by the end of the game with an army of titans) and unlimited vampiric retaliation.
A heavily buffed reaper killing a debuffed troll is not a balance issue.
Reaper is not buffed with weapon ench, Nor's boon etc. Ah nvm, this wont take anyehere just let me catch a troll in game and make a screen. And devs can surely just take note and make changes according to their view and situation reproduction not blindly cut off everything.
Another side of this. Take this reaper and add unlimited retaliation (he has 50% lifestealing glyph). As lifesteal works on any target you have a killing machine easily
So the only screen I can do atm. Thats another reaper with only 1 attack from lvl up but he is buffed with battle cry +2 attack. Troll is debuffed here for 25% death resist and has nearly 0 willpower. However reaper does not have much frenzy stacks.
So I was mistaken about (without) 50% death debuff to 2-ap kill troll sorry, you need to debuff him to do that, however thats not a big deal as you can 3-ap kill him for sure
https://steamcommunity.com/sharedfiles/filedetails/?id=2932504625
Also that perk is rare af. It has like 1/100 chance to appear or smth.
And how do they get frenzy? Some perk/spell/artifact/soul effect?
Tbh that perk is not rare but it is special 5, 10 or 15 lvl. I find eagle eye more rare. But ofc it depends.