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I'm having "Unfair Pathfinder is unfair" flashbacks.
easiest puss-level you will have plenty of time to do all the quests which unlocks lots of units, and the wheres and hows to get them (so many)
Their are lots of units, you can get for your armies, you just have to learn the builds and what hoops to jump thru.....yea impossible is suicidal, even for those who know the game.
No one can know the game too well really, as it just unlocked a few days ago, already its my fav.
Maybe the beta testers, if there was a closed beta know more, but they are the only ones
Honestly even those saying they are doing well on hard level, and winning the game, i dont think so
I mean i consider myself a 4X master in general, and i hear that cr@p all the time in steam forums, Civ 5 is too easy for me on diety level.... pfffft braggy liars
I had units that I thought kinda decent and were okay like halberdiers and one griffin, until I saw few stacks with death knights in it...So needless to stay they started to pillage my poor huts, than I saw another mage send a stack of war trolls to fight the death knights, trolls lost but the second stack crushed the death knights. I thought I was finally free and safe, but the moment they crushed the former pillaging army they started to pillage as well 😅.
Now I am retrying with what I learned from last time.
I mean, it's not really complex. When a game has multiple difficulty levels, but not a known baseline like Pathfinder: Kingmaker / WotR, you can't really know what the *actual* intended and challenging difficulty is. XCom 1 & 2 are just right on the highest difficulty ("Impossible Ironman" and "Legendary Ironman" respectively) for a first playthrough and people made mods specifically to increase the difficulty.
Then you have games like Faster Than Light, where you will get your teeth kicked in on Normal in 70% of all cases just due to RNG alone.
Pathfinder tells you "This is what the game actually is, but you can overtune it until you basically need to cheese every mechanic imaginable to make it past the tutorial zone".
Mass Effect 1 through Andromeda were also good on the highest difficulty and a cakewalk on lower ones.
That's one part of it. The other one is that if you beat it on low difficulty (read: not highest), you know that you haven't *really* beaten it. Kinda like using summons / other players to beat bosses in Souls games - ye, sure, the game tells you you beat it, but you know somebody had to hold your hand.
And, additionally, If you make it through too easily, you've already seen all the cool, new, fresh stuff that the devs made and now you're just retreading what you already seen, only slower, which often takes the wind out of sails when you already know what's to come.
That being said - magic schools are *not* created equal. Holy Weapons from Guardian are about 10x better than whatever Enchantment has to offer beyond the Wisp, which you still have access to by using it as a secondary school for an early tank & damage dealer in one.
Should I say you also need to have scouts?
Paladins are good, but they are costly, you may have troubles paying maintenance costs.
Back to the topic... Everyone else is EXPECTED to be stronger in this game.
actually only one town i know of has that room addition :/
What you need most are some units that can survive a turn without just getting rushed and dabbed on by the AI purposefully targetting single units, even if it's suicidal, as long as they can cause you long-term losses.