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The game scales wih time, so the longer you are in defensive battles or lag behind in ressource acquisition, the more th difficulty may escalate.
Startig in another region, lowering difficulty and keeping the circle happy bit longer are all was around that. e are loooking into more customizable difficulty as well.
P.S. I reloaded earlier save and suicided my army against her main tower, she lost. Will there be any conseqences? I mean Is there any point in continuing to play further or another doom event will spawn? I have 132 relations with another guy.
"balanced" difficulty is not about "not being afraid of anything" imo. It should give us a beating and danger, that's exactly correct here.
What you told here is about how an average difficulty should be in my opinion, giving you some "challenge and danger" especially considering developers always advise first game to be played in some kind of "easy mode".
Considering the number of ways we can inflate units, destroy our own economy on our own (that's the real risk in a first game imo) and try to find a good balance, it's not as if the player can have a balanced way of doing things either. I have no way of knowing how balanced you were yourself, how good your actions were.
"balancing relations" is more into picking the right decisions in adventures, not offending an AI, not feeling overpowered and always making a plan A and plan B. I like games where plans can fail and backup plans can be necessary.
Good luck in your game!
And if you have lost, well then +1 to the game itself, balanced means some victories and some defeats, you had a good game already. :)