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Anyway TL;DR:
The key difference is that Sandbox mode offers freedom and longevity. You’re not confined to a strict challenge like Gauntlet but instead craft your deck and strategies as you roam the map.
-- So, can anyone explain this game a little to me?
Yes. From my personal perspective:
1. Sandbox mode in both Erannorth Reborn and Erannorth Chronicles allows for a more open-ended experience. Instead of progressing through linear battles like in Gauntlet mode, you travel across a map, explore locations, and choose your battles. It’s essentially a freeform adventure where you can:
- Build and refine your deck over time.
- Explore different regions and uncover events or quests.
- Face a mix of enemies based on the locations you visit.
In Gauntlet Mode you’re like a shrimp fighting level 5-8 shrimp-powered enemies with whatever scraps you can find—until you eventually call it a day a couple of hours later after killing the master shrimp.
In Sandbox Mode, you start from the same rags and battle other ragged foes, but you can grow into a demigod-powered individual capable of challenging gods and level 40+ enemies. This growth and power scaling sense is incredibly satisfying for anyone who enjoy long-term progression.
2. In Erannorth Chronicles, enemies in both modes have higher base HP, alluding to what you call the “big numbers problem.” However, it’s not. It's not a case of dealing 999 damage to an enemy with 9999 HP versus 1 damage to an enemy with 10 HP. It’s about accommodating the game’s deeper progression and scaling mechanics while adding tactical depth.
In Chronicles, rushing to kill enemies before they act (a common strategy in Reborn) isn’t always viable. It rarely is. The game forces you to consider: How do I survive long enough to kill the rest? The system actively challenges the traditional “I defend, then I attack” rhythm. You’ll need to adapt and find dynamic solutions, as what works for one archetype might not work for another.
While this change can slow battles down, it also makes encounters more strategic and rewarding, particularly for players who enjoy planning and deck synergy. If it doesn't, chances are you need to up the difficulty, as you are already too good for it.
Sandbox mode allows you to explore these mechanics at your own pace.
3. Permanent death is not in either game or mode by default. However, a "Permadeath" setting can be enabled for a more challenging experience. Ultimately, it’s more of an “Honor Mode.” Manual save slots remain untouched—only the autosave slot is destroyed.
- If enabled, losing a fight ends your current run unless you reload a manual save, and no one will call you out for it!
- If disabled, you can keep playing even after losing.
Additionally, fallen heroes can be resurrected in the Book of the Fallen, so embracing permadeath is entirely your choice.
Whichever mode you choose, have fun and enjoy your adventures in Erannorth!
huge thanks for explaining all this, i try give it a run!
If you prefer gauntlet mode then you should probably just play that. The main thing to understand about sandbox mode is that there are "challenge" areas (you can find in your journal) which give perk points based on your level compared to the enemy level. Greens are the easiest.
The other thing about campaign is the progression rewards (which you need to manually claim). You can get a few of those in gauntlet too so make sure to check regardless of mode, but many more you can get in sandbox. Doing challenges are the best way to get them. I rarely do the normal area mode except in the very beginning when I'm weak.
Also, there are 'end game' areas in the campaign where you finish your run. They function the same way as challenges, but when you complete one your run ends and your character is saved in book of heroes. You can then export that character into another mode or a 'new game plus' mode where everything is harder.