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Honestly, Its ok that its hard, issue is they just dumped all this immunity to everything and insane scaling super saiyan power up at the end of the game as a raid boss for a very long battle. Would personally have preferred a smoother transition to it, perhaps making other earlier bosses like Kaspar and Viturin also have some of these crazy buffs, just to clue us in to the goofy super saiyan ♥♥♥♥ at the end.
I mean, he did do the full restore on the second last chapter, but adding damage resistance + immunity and giving him monster skills and melee aoe just kicked it way overboard. Thats actually what pissed me off the most lol, jebaited by Eden's overlord skill just to have all 3 of my lads get cleaved by a regular attack.
There's so many different ways to approach this. From using a whole counter setup for his things to going full aggro and not caring for his 1 shot takedowns of your team members even with Maniac mode on, since it's the final fight. But I do agree that the regen hit is ridiculous on hard. I compared it with the easiest (story) difficulty and it makes a bit sense since he doesn't hit that hard so he only regens a fraction of what he deals. On hard the amount of HP he regens becomes ludicrous.