Lost Eidolons

Lost Eidolons

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Piltrafa Oct 23, 2022 @ 1:10pm
Class tier list
i just completed the game in hard whiout anyone dying, here is my opinion in classes:

S tier:
- Sharpshooter: most reliable damage dealer, they can just hit one at a time but they were the best for killing mages. i used 3 of them mount in horses.

- Sorcerer: probably the hardest hitting class if you stack the elemental passive, could wipe out more than one enemy in one turn, too bad that the 4 range spell just has 2 uses

- Templar: best tank, it can use grimoires, has the best magic resist and the taunt is a 2 range skill.

-Overlord: very similar to templar but better offensively. it doesnt have the 2 range taunt and worse magic resist.

- Battle mage: this class was really nice, you could use them with a plate and a shield and tank almost as good as an overlord, 4 spells in grimoire and the ice combat skill that freeze enemies even if they are not wet

A tier:
- Ranger: outclassed by sharpshooter, it has frost arrow with was very useful in the right circustances and 5 move but the 4 range of sharpshooter was just much more useful.

- Dark mage: their only porpuse was to disable the enemy and hit sometimes, the dark cloud spell made a few chapters very easy.

- Bishop: i just used one, the best defense is a good offense.

B tier:
- Vanguard: really outclassed by templars. their taunt is 1 range and they can´t use grimoires.

Never used tier:
assasin and berserker: melee classes with can´t use grimoires and couldn´t kill in one hit.
i never found a reason to used them over a sharpshooter or ranger.
this is just my opinion and maybe other people could have found them some use.


my final party was 3 sharpsoother, 2 battle mages, 1 sorcerer, 1 overlord, 1 bishop, 1 dark mage and 1 templar.
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Showing 1-4 of 4 comments
LoneryWolfy Oct 23, 2022 @ 1:16pm 
Nice list! Although i disagree with 1 specific combination. An assassin with the "Broken Oath" Accessory does ALOT of work in taking down leaders and other important characters. the single target damage it can pull of is insane sometimes.
Piltrafa Oct 23, 2022 @ 1:17pm 
Originally posted by LoneryWolfy:
Nice list! Although i disagree with 1 specific combination. An assassin with the "Broken Oath" Accessory does ALOT of work in taking down leaders and other important characters. the single target damage it can pull of is insane sometimes.
i never got that accesory so i dont know what it does :C
LoneryWolfy Oct 23, 2022 @ 1:20pm 
Originally posted by Piltrafa:
Originally posted by LoneryWolfy:
Nice list! Although i disagree with 1 specific combination. An assassin with the "Broken Oath" Accessory does ALOT of work in taking down leaders and other important characters. the single target damage it can pull of is insane sometimes.
i never got that accesory so i dont know what it does :C

It makes you attack again if the enemy counterattacks. Giving you 2 attacks in one turn.
Trolleur_Durden Oct 25, 2022 @ 8:16am 
Here's my take on the tier list of classes, from the perspective of someone playing on Hard/Maniac:

S tier

-Overlord: OP by design.

-Sharpshooter: Range bonus is extremely useful for concentrating firepower and killing a target in one turn, avoiding ranged counterattacks and allowing you to stay a bit further away from trouble. The Marksman abilites to mark an unit makes this class synergise well with itself. I also use 3 of those in my team in all circumstances.

-Warlock: excellent damage output by itself, but what makes him really OP are some incredible disabling spells that are extremely handy when dealing with Bosses. Somnolence, Bind and Dark Grasp can all 3 disable a boss while you kill their retinue in order to weaken them, which is invaluable in some missions where you have a melee boss that goes right in your face while his mage troops bully you from behind. Somnolence can also disable some very dangerous targets like elemental mages that are about to land a firestorm on your units thanks to its range of 5. Finally, Dark veil allows you to completely deny a zone, which is also incredibly useful in some missions where you have to reach a zone objective, but you can also use it to "funnel" enemy through narrow passes where they block each others, allowing you to not be overrun.

A tier

-Bishop: considering that it takes usually 2 to 3 hits to down a target, it's often hard to avoid getting hit entirely. And on Maniac, having a character being downed is out of the question. Therefore, having a Bishop in a team is almost mandatory in order to counteract attrition, except for some missions where you can manage with one or two Templars.

-Sorcerer: Hard hitting and one of the few classes dealing AoE damage, with a few tricks up his sleeve that makes him more than a simple damage dealer. First, cold spells can freeze targets, which is by far the most useful elemental interaction. Second, Ice wall is extremely useful in all circumstances: you can sometimes use it to delay enemy advance, but in my opinion, the most useful way to use this spell is to simply summon an ice wall inside the aggro zone of an enemy pack, in order to trigger them without exposing one of your characters to an attack.

-Templar: good tank that can also heal, taunt and attack with a range of 1 or in diagonal, which allows you to avoid most counterattacks, making him a bit better when it comes to dealing with attrition.

B tier

-Vanguard: a less useful Templar overall, with a bit more damage and resilience, but no range or healing magic. It's not a bad class overall, it's just that the Templar is better at doing what a tank is supposed to do.

-Ranger: the Ranger is to the Sharpshooter what the Vanguard is to the Templar: a slightly worse version. It deals more damage and has a Frost arrow, but overall the +1 range of the Sharpshooter is much more useful in a game where space is scarce and it's often crowded.

-Assassin: I'm torn between putting the Assassin at the bottom of B tier or top of C tier. Overall, the class is a bit underwhelming: heavily geared towards offense with very bad defensive capabilities, which is very inefficient in this game: even with better damage, an Assassin won't be able to one-shot most full-health targets, meaning that you will still need 2 characters to kill one enemy. On the other hand, two hits will be more than enough to kill the Assassin, especially when you consider that he needs to go close and personal. The only redeeming quality an Assassin have is mobility, which makes him suited for getting optional chests, and the only real reason to field one sometimes.

C tier

-Battle mage: I'm really not a big fan of the Battle mage: it's basically a much weaker version of the Overlord. He's supposed to be versatile, but from my experience, this added versatility doesn't really open new strategic venues. Also, considering how the damage/damage reduction works in the game, a character who isn't heavily specialized in a damage dealing method will deal significantly less damage. The freezing attack is nice though, but not enough to make the class worthwhile.

-Berserker: much like the Assassin, betting on offense at the expense of defense is a bad wager in this game. Still, paired with a good healer, a Berserker can stack some nice damage buffs and be quite efficient at dispatching the very resilient enemy Templars that you start encountering during the later stages of the game. It's by far the best axe wielder in the game, which makes him useful to bring for monster hunts, but besides that, I tend to avoid him.
Last edited by Trolleur_Durden; Oct 25, 2022 @ 8:18am
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