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But yeah, the difficulty spike was immense.
first try was 4 templars, 2 sorcerers, 3 bishops, and 1 warlock. Ran out of offensive spells and templars didn’t have enough damage per round to kill him.
second try was 4 templars, 3 bishops (each had all 3 offensive light magic spells), 2 sharpshooters, and 1 ranger. Two of the bishops ran dry of offensive spells on the last turn, but I beat him with 7 turns to spare.
key seems to be to rely on ranged attacks to limit counter damage, and if you do bring spell casters, makes sure they have A LOT of offensive spell castings.
I think sorcerers biggest asset is AOE damage, but that is seriously hampered by the length of this mission and having only one AOE cast per spell slot. If I need more damage for this mission I would slot in more rangers (2 sharpshooters is enough marksman's aim, and ranger’s speed helps a lot in this mission)