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Also how do you KILL Balastar at the end not just DEFEAT him?
In my own review, I said that grinding should be an option in this game to explore crossover-skills/combo builds. And I think some more class skills should be added as well to differentiate these classes from each other (And if you can grind up, explore even more option).
I was just thinking, that one "smart" way to do this, would be to add a camp "practice battle" area, where you could set up a force against your reserves (like in tactics ogre) HOWEVER have it only give weapon/skill/armor exp. Not actual "Levels" if you know what I mean.....That way you could explore different builds without becoming too OP for the story.....
Mount variety would be nice, especially maybe a monster mount or armored mounts.
Flashy finishing moves/criticals would be grand!
The rapport system SERIOUSLY needs work. So you can 100 percent the game in a playthrough.
Gore would be fun, as its a more realistic looking game than FE and would fit.
These, imo, are the ONLY flaws in an otherwise masterpiece.
Don't forget about aidie effect from inactive characters, so passive bonuses + right aidie effect will do a lot.
Feel free to vote for it here on our Feature Upvote board!
https://losteidolons.featureupvote.com/suggestions/338154/add-randomized-character-stats-to-new-game-option
You now have a third setting along with permadeath/difficulty.
Lost (RNG stats/growths) / Known(Normal mode). Actually I think units should have their own standardized growths.
It would also be interesting to randomize the appearance of recruitable units, but I think since some are tied to the story it's not feasible.