Lost Eidolons

Lost Eidolons

View Stats:
Roumata Dec 14, 2022 @ 10:07am
can't loot chest when i cleaned the map ?
i'm a bit upset because of those games in which when you killed the last opponent, the battle is over and if you didnt took time to loot some chests on the map, they are lost ! this is stupid. Map cleaned, the chest either should be able to be looted or their loot should be in your inventory without having to go and loot them, as the map is clean and that will time wasted to go and open them (as the map is clean)
Sincerly in 2022, i'm at one square of the chest, killed the last guy, but missed the chest ? tis is just no sense !
Is there a patch for this ?
< >
Showing 1-11 of 11 comments
ODS_ThorThor  [developer] Dec 14, 2022 @ 4:16pm 
When designing the gameplay experience for Lost Eidolons, we wanted to emphasize the element of making strategic decisions. This includes surveying and weighing different options, balancing risks and rewards, planning the exact timing of certain actions, and adapting to changes. We intended treasure chests on the battlefield to be one of those strategic decisions our Tacticians face, sometimes requiring them to adjust their plans on-the-go. We do understand why you would like a way to obtain treasure from chests after finishing the battle, but hopefully, this helps explain why the game is currently done this way and we are not planning on patch for it.
treahnurb Dec 15, 2022 @ 6:09am 
Originally posted by Roumata:
Sincerly in 2022, i'm at one square of the chest, killed the last guy, but missed the chest ? tis is just no sense !

Nothing forces you to kill the last guy, specially when you're one step away from the chest.
Roumata Dec 17, 2022 @ 9:12am 
Originally posted by treahnurb:
Originally posted by Roumata:
Sincerly in 2022, i'm at one square of the chest, killed the last guy, but missed the chest ? tis is just no sense !

Nothing forces you to kill the last guy, specially when you're one step away from the chest.

Wrong, if you play this game, you know that you can't prevent your guys to defend to an attack, thus when your guys are engaged they will hit the pnj back as defense and can kill it and end the game if it was the last one.
There is no sense for me to prevent players to loot chest when the battle is done sorry, this is a poor idea, mainly when you can't prevent your troops to defend themselves and thus give them the abilty to kill on counterattack.
treahnurb Dec 17, 2022 @ 10:29am 
Originally posted by Roumata:
Originally posted by treahnurb:

Nothing forces you to kill the last guy, specially when you're one step away from the chest.

Wrong, if you play this game, you know that you can't prevent your guys to defend to an attack, thus when your guys are engaged they will hit the pnj back as defense and can kill it and end the game if it was the last one.
There is no sense for me to prevent players to loot chest when the battle is done sorry, this is a poor idea, mainly when you can't prevent your troops to defend themselves and thus give them the abilty to kill on counterattack.

If you already hit the last enemy so low that they die of counter attack or if you don't move them out of range, it is a little bit your fault that you couldn't get the chest. Jeez. It's not "a poor idea", it's simply a mechanic you obviously don't understand. It's a tactical decision, as explained by the devs, a reward for those that want to take risks. It would make no sense at all to include chests if you can loot them after the battle anyway because then you can just add that loot to the one you automatically get when winning a battle. The chests are a little extra that those deserve to take that want to take the risk.
Last edited by treahnurb; Dec 17, 2022 @ 10:31am
Fearlesscaper Dec 17, 2022 @ 1:04pm 
Originally posted by ODS_ThorThor:
When designing the gameplay experience for Lost Eidolons, we wanted to emphasize the element of making strategic decisions. This includes surveying and weighing different options, balancing risks and rewards, planning the exact timing of certain actions, and adapting to changes. We intended treasure chests on the battlefield to be one of those strategic decisions our Tacticians face, sometimes requiring them to adjust their plans on-the-go. We do understand why you would like a way to obtain treasure from chests after finishing the battle, but hopefully, this helps explain why the game is currently done this way and we are not planning on patch for it.
Please add gore. I hit people with my sowrd or ax and no arms legs or heads are cutt off.
SpiralRazor Dec 17, 2022 @ 10:17pm 
Originally posted by ODS_ThorThor:
When designing the gameplay experience for Lost Eidolons, we wanted to emphasize the element of making strategic decisions. This includes surveying and weighing different options, balancing risks and rewards, planning the exact timing of certain actions, and adapting to changes. We intended treasure chests on the battlefield to be one of those strategic decisions our Tacticians face, sometimes requiring them to adjust their plans on-the-go. We do understand why you would like a way to obtain treasure from chests after finishing the battle, but hopefully, this helps explain why the game is currently done this way and we are not planning on patch for it.


This is quite a dated concept...like late 90s early 2000s dated. Its also not very popular with players.
Mguard Dec 30, 2022 @ 8:11am 
Originally posted by SpiralRazor:

This is quite a dated concept...like late 90s early 2000s dated. Its also not very popular with players.

it is very popular with me, the chests are completely meaninless to have on the map if you just get them regardless at the end
dlcplayer69 Jan 2, 2023 @ 11:08am 
Originally posted by Mguard:
Originally posted by SpiralRazor:

This is quite a dated concept...like late 90s early 2000s dated. Its also not very popular with players.

it is very popular with me, the chests are completely meaninless to have on the map if you just get them regardless at the end

You work hard for what you get, plan ahead to get all chests within the map and within turn limits. At least i don't see any locked chests that u need to find the key to open them, or buy some with merchants. Make chooses between more exp or less exp with chest with another turn you get to make the call. i do think economy is fairly balanced so far
Last edited by dlcplayer69; Jan 2, 2023 @ 11:18am
Lightning Jan 4, 2023 @ 11:18am 
Originally posted by SpiralRazor:


This is quite a dated concept...like late 90s early 2000s dated. Its also not very popular with players.

Not really dated, i've played other games that have this same build like Dio Chronicles, makes it more of a decision based game do you really want extra loot or to finish your encounter without it. Even Valkyria had this as well and people love that game.
Last edited by Lightning; Jan 4, 2023 @ 11:19am
Stubbieoz Jan 5, 2023 @ 7:08pm 
Tactics Maiden Remastered solved this issue, introducing a wonderful initiative called options.

They gave an option in the settings where chests could be automatically collected upon defeating all enemies.

It was then the players choice if they wanted it or not.

Amazing.
Ovrlord Etna Dec 24, 2023 @ 4:09pm 
ug missed a chest now I kinda wanna quit, is losing a rare shield a big deal? didnt even see the chest until i landed the killing blow
< >
Showing 1-11 of 11 comments
Per page: 1530 50