Lost Eidolons

Lost Eidolons

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Nezuel Oct 20, 2022 @ 6:55am
Losing Units
Is anyone else annoyed at losing units permanently? I'm not talking about units dying in battle but rather story wise you start to lose units left and right.

I feel like its rather odd to have a game with army management and units with preferred classes that give special skills...only for them to die or leave the army for an extended period.
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Showing 1-12 of 12 comments
LØCØ rogax Oct 20, 2022 @ 7:15am 
Kinda spoilerish topic you got here. But still you do get a lot more units than you can ever field and having some units "leave" for story reasons allows to have a more cohesive narrative.
Jay-T Oct 20, 2022 @ 8:10am 
I try to have a roster of secondary characters with the same classes as my primary characters, and these are the Aides that I bring into each battle. They are a little less powerful than my primaries, but at least they progress beyond the levels and skills they start with.
Magbed Oct 20, 2022 @ 8:54am 
I totally agree with Nezuel, besides those who leave temporarily take their equipment with them, the solution is to look at who left, load game, remove their equipment and move on. To have taken care of the undo mechanics, to avoid loading game. They could have implemented a system to recover the equipment of those who are not there.

Second, on top of the fact that there are few decisions, they are not taken into account. From the middle of the game the plot moves forward like a headless chicken. It doesn't matter who you have a good or bad relationship with, the plot goes on its own. At no time do you have the feeling of being the leader, everyone goes on their own and does what they want.

Jay-T's solution is what you have to do because they leave you no other option, the other option is that when you know how it works, leave aside the main ones, and make the team based on the recruits. At least they are always there.

Finally, it would be appreciated if from time to time the enemy also had some casualties, you fight ten times against the same bosses and they always come back. It's a war, I'm not saying that none of my people can die, but it would be nice if the enemy also suffered some casualties.

That said, I loved the game, but it has flaws that will keep me from replaying it.
steelmidnight Oct 20, 2022 @ 9:19pm 
I think there should be ways to avoid these.....Its one thing when you lose a character from carelessness, its another thing when its out of your hands.

In the writers defense, I understand WHY they do this. War sucks. And losing people you grow attached to is a great way to express this in story form. But from a GAMEPLAY perspective, its very annoying.

The way I would have handled it, would to have non-playable (but very story-centric and likable characters) killed off in the narrative instead. Look at how popular Sara is, and all she does is cook in the camp LOL. Make about 10 such characters, and then you could kill off 2 or three to keep the narrative of loss, without interupting player progression.

What's done is done of course. But maybe they will add alternative paths and choices that could "save" playable characters if enough people ask for it. This is their first foray into creating a game like this, and they deserve some slack, and all the advise we, as fans of this genre, can give them.
Tyrax Oct 20, 2022 @ 10:40pm 
which chapter? I'm at ch. 21 and I only lost Leon and Marchelle who stayed in the capital so far, not sure what other units you refer too...
Last edited by Tyrax; Oct 20, 2022 @ 10:41pm
steelmidnight Oct 20, 2022 @ 11:26pm 
There are others. the other ones are very important (and well liked) characters.

If you REALLY want to know though.

robin and gilbert die

Yeah. Ouch.
Last edited by steelmidnight; Oct 20, 2022 @ 11:27pm
Whiskeyjoel Oct 26, 2022 @ 10:55pm 
I agree with really disliking the lack of choices. Not just meaningful choices, but ANY choices. To be fair, the entire game is extremely linear. But it leaves a sour taste in your mouth when you're trying to get your rapport up with certain characters, and then poof, they gone.
Lt.Stock Oct 27, 2022 @ 8:15pm 
This is fine, compared to other tactics games out there where only by the cruel stroke of rng gods you lose units. in Lost Eidolonszm, seeing units leave or die on their own plot volition highlights the reality of the conflict.
Winter Oct 29, 2022 @ 3:36pm 
Originally posted by Whiskeyjoel:
I agree with really disliking the lack of choices. Not just meaningful choices, but ANY choices. To be fair, the entire game is extremely linear. But it leaves a sour taste in your mouth when you're trying to get your rapport up with certain characters, and then poof, they gone.

It's especially annoying, because you leadership and gifts are pretty limited, so it's even more messed up, when that character you've been building rapport for dies.
Btw just found out myself, but you get Leon's rapport reward for bond lvl 2 after his death. , which wasted probably an hour of my life, because I kept looking for more "rapport conversations" like an idiot, and only found out that you get the reward later, after I gave up on it and moved on.

Originally posted by Tyrax:
which chapter? I'm at ch. 21 and I only lost Leon and Marchelle who stayed in the capital so far, not sure what other units you refer too...

I don't know if it's dependent on dialogue choices or on how much rapport you have with Marchelle, but in my game she stayed with me, when I told her that I need her. Had her on Close Ally at that point, when the dialogue about her staying or not came up.


I get that the devs/writers want to give Eden some extra motivation to hate Balastar by killing off people close to him, but it would've been nice if that didn't mean losing the gear, leadership, gifts, and exp that you invested in the main cast.

To be fair I didn't really hate losing Leon that much, even though it's annoying that I spend enough leadership etc on him to get close ally , since I get that it's part of making a story more interesting, if there are stakes in it, and not everyone magically survives.
Last edited by Winter; Oct 29, 2022 @ 4:32pm
deutschin Jan 21, 2023 @ 3:31pm 
I think it is a wonderful idea. PPl move to places, die or betray you. The game reflected this very good. I don't get when ppl are mad that the companion they invested time and resources died. This is life guys.
Rhapsodos Jan 21, 2023 @ 7:56pm 
Originally posted by deutschin:
I don't get when ppl are mad that the companion they invested time and resources died. This is life guys.

You just said it yourself why people are mad, yet you don't understand it. The "just life" excuse is kind of stupid too, no offense.

"I don't get why people get mad when they get cheated on or when their car gets stolen. This is life guys"
Last edited by Rhapsodos; Jan 21, 2023 @ 7:57pm
Winter Jan 22, 2023 @ 1:12am 
Originally posted by deutschin:
This is life guys.
Sure life is cruel, but this is a game, and while it's ok to lose something in a game, the game should at least let you know in advance that there's a chance to lose it.
It's perfectly fine if I lose my runes in Elden Ring, because it's a clearly defined game mechanic.
It's also fine, if you play a tactics game in iron man mode and lose your units forever, if they die.
But it's simply unfun and frustrating, if a game takes away things or characters from you, after you invested time and resources in them, without a chance to prevent it.
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