Lost Eidolons

Lost Eidolons

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ODS_Jungsoo  [Entwickler] 26. Okt. 2022 um 20:35
New Game Plus Mode - Share Your Suggestions!
Hello everyone!

As you are all aware, we are currently working on designing New Game Plus Mode!
While we are working on the mode, we wanted to ask everyone to share what you want to see with the New Game Plus Mode.

We might not be able to reflect all the feedback and suggestions, but we want to make sure we are not leaving some great ideas or some very essential content behind.

Please leave your thoughts on the comment so that we can review them!

Ocean Drive Studio
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Beiträge 1630 von 49
I really like the game. A way to improve it could be a zone of shooting for Rangers & Sharpshooter when they don't attack, making defense a bit more strategic, both way. I would also like to have more difference in gears between Balastar group and mine. Could be as simple as different color but it's a little thing that I would like.
Possibly alongside a difficulty increase from a raised level cap have the number of units you can use in battle increased from 10 to 12 as you end up with more than 20 charachters during some points of the game (and also would like to field more of each class), you already have 12 deployment squares.

At the moment I feel obliged to take 1 healer, 3 casters (warlock or elemental), 2 archers, two Knight/Vanguard and two Warrior/Berserker to ensure that I have all damage types readily available. (I also feel Sharpshooters far outclass Rangers because of the extra square of range and better damage abilities but thats a different issue).

Possibility of altering certain outcomes is also a given for me in New Game+, you could also storywise tie it into Levana's ability to see the future with her giving you a warning and opening up an alternative path. Also feel the rightful king of Benerio is way underused in the story just being there to throw some chaos into events with a failed powerplay.
Zuletzt bearbeitet von watcherzero; 29. Okt. 2022 um 15:37
story for Fontaine, eris, and other late recruit.. like hector..
Carry over the relationship level.
Carry over the class progression.
Carry over the proficiencies (weapon/armor/horse).

But as a counterpart of carrying all this in a NG+,
make the ennemies harders since chapter 1.
In my sense that would go well with people choosing (or not) to play with turns.
I played a game once where in NG+ you could use any obtained units in battle. This would give the late game recruits a lot more usability and also mean that even if certain characters were away due to story reasons they could still be used in battle. Also to help with replay value make some characters NG+ only. Maybe allow us to nab some of the big bads generals against him even if its only in battle and not in story.
mission random for fun it's fun game
Dorlem 1. Nov. 2022 um 15:04 
My preference would be to keep everything (having to re-earn unique items is fine), and have the enemy levels scale to the average of your top 10-20 starting in NG+.
Neil 1. Nov. 2022 um 15:19 
Carry over Rapport levels, keep Leadership level, keep levels and classes and a new difficulty mode for NG+ with changing stuff like enemy placements, when they appear and other stuff like that to make it so we are not just blindly repeating the same maps.
Possibly out of scope but I was thinking of a future DLC that would make "Lost Eidolons" like "Battle Brothers" in the sense that you had an open world to explore, recruit mercenaries, pick-up jobs and, maybe, even explore a locations/dungeons! (They would have to be BIG though considering how many units could be in your squad).
carry over rapport, class progression, and items. All chests and enemy loot are orange-tier loot.
fong03 3. Nov. 2022 um 10:09 
First, let me say a big thank you for developing such a great game! I love tactical and turn-based RPGs and I am so happy that you are continuing the tradition!

As for a new game+, yes please! :) I think everyone agrees we would like rapport to carry over. This will allow us more unlocks in subsequent playthroughs and to know our roster better.

For me, a subsequent playthrough needs to be rewarding. I want some combination of higher difficulty, more "end game" equipment that can be carried over, experimenting with new classes (either actual new classes or new combinations), and new battles. Additional optional battles each chapter would be a great start. If those new battles were the result of rapport unlocks or character side stories, even better!

I think areas where you can leave the choices up to players are whether to carry over masteries/class progression, levels, gold, legendary items, and leadership. Personally, I prefer to keep almost everything and have the new game+ level up with me, similar to Triangle Strategy. I would definitely raise the level cap if you go that route, however.

Thank you for taking the time to see our opinions!
Zuletzt bearbeitet von fong03; 3. Nov. 2022 um 10:11
Kinezu 5. Nov. 2022 um 6:43 
Rapport and the ability to pick two recommended master classes for each character and pick which extra skills they get. This would allow for some more build fine tuning.
For new game + mode, my wishes are:
- lower the cost in leadership for interacting to people by 5 (15=> 10)
- Boost binding increase by +50% without item and by +100% with item
- Increase ++ red skill that can be equipped (because 5 is really too few) : 5 => 7 or 8) because in fact you unlock so much skill you can't use
- Make possible with good relationship to prevent some character to die in the story prevent death of Leon and Robin, like the way you can prevent the death of gilbert
- increase ennemy level by 10 or 20%
- add more chapter (at least 3) in order you can use legendary weapon unlocked at the end of the current chapter legendary axe from Balastar
- add more diversity in facultative fight and more facultative fight per chapter
- maybe a last chapter with possibility to fight as often you want
- maybe some new skills and equipment
Zuletzt bearbeitet von Erckmul; 5. Nov. 2022 um 8:36
Could be cool to play Klara before chapter 17...
Nazkai 6. Nov. 2022 um 17:16 
Ursprünglich geschrieben von Kinezu:
Rapport and the ability to pick two recommended master classes for each character and pick which extra skills they get. This would allow for some more build fine tuning.


+1 :cozyspaceengineersc:
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Geschrieben am: 26. Okt. 2022 um 20:35
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