Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You should have a magnifying glass that allows you to read the soil stats (many people use it in a tool like a hoe as upgrade material to have that function on the tool itself since it's easier that way), you can easily check if individual tiles have different values in the same 2x2 square.
This is a great guide about soil level.
The soil level give base stats to the crops, and outside of the health/defense (those go down for the crop as you harvest and huricanes hit) they become the base line.
The consumables can further raise the numbers, up to a certain cap (higher than what the level 16 attribute of the soil provides except for health).
The number will then slowly go down to what the soil provides as usual, but not any lower.
A soil with level 16 in quality would give +1 quality, you would need less greenifiers to raise it to +2 (the cap), it would then go down to +1 over time.
The idea is that you get a decent portion of the maximum bonus (half for quality, number and size, 3.9 out of 5 for speed/growth) from the soil at level 16, with the ability to still push it higher with the consumables but not needing them as much.
You will also want to keep replenishing the health of the trees as you keep harvesting from them.
For example, only plant every other row (2x2 or for example only the top half of each 2x2)
Even if you had enough monsters to water and collect, you would still need to periodically heal the trees so they don't die, and you can only do this if you can access the places.
My prefered way is to do the bottom of the top row and the top of the second row with trees, and repeat this all the way to the bottom.
It still plants 2 trees in each 2x2 tiles, so they all level up at the same time.
The alternate being planting the first row of 2x2, then the third, fifth and so on, levelling only half of the field but faster.