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I've beaten the game with scout, gotten to the last boss with rifleman on my very first run, and am on my way to finishing with assault on +1 difficulty as we speak - but Pistolier was a NIGHTMARE. I was able to get past the second boss on +1 difficulty, but it was a struggle.
On the first boss with Pistolier, I had to teleport around the temple TWICE, just to completely reload my ammo supplies, because it took that many clips to down the boss - this is never a problem with any other class, which can drop the boss with pretty much a full pouch of ammo and no extra clips.
The ammo is without a doubt my biggest problem - the duel wield, high walk speed, low accuracy pistols encourage a super aggressive playstyle, but ammo is so scarce/the pistols are so weak, that you have to instead be RIDICULOUSLY cautious.
The class needs SERIOUS work, or moved to the last unlock in the class progression chain so that is deliberately a 'challenge' class.
It needs balanced so, so, so very badly. It's so underpowered it's just not very fun - unless the devs deliberately wanted to make it a super hard challenge.
What is supposed to be a no holds barred, run and gun playstyle with dual wield antics gets reduced to you only effectively playing with a single sidearm you hold with 2 hands to be able to accurately deal damage, which is what every other class does with better two-handed weapons, except you can only do it with a pistol.
At the very least, Pistoleer needs a unique class perk that heavily reduces or straight up nullifies the floatiness and jiggling of the pistols.
That's exactly my point - yes, it is TECHNICALLY feasible to play the game with this class. But the class is woefully less effective then literally any other class, and brings absolutely no new gameplay to the game--save being totally inept relative to the other classes--due to disappointing game mechanic issues.
Either fix the class, or make it abundantly clear to everyone involved that pistoliers are deliberately terrible, by making it a 'prestige' class- aka some sort of challenge status or, at the very least, moving it to last in the class unlock tree, with some sort of special skin or something. And even then, people are going to complain that they worked super hard for something completely disappointing.
Can i suggest we have:
- top row of item inventory
- Maybe have wand here
Pistol - One huge ammo pounch in middle - pistol
also in the next patch the enemies that rush at you are toned down a bit - they still shoot the same amount but get right in your face a bit less; should give you more time to fight
also making some tweaks to pistol inventory to give it a lil more stuff to deal with the enemies
Since you need to two-hand a pistol to get proper accuracy, theres not even the "hot-swap" advantage of switching to your "side-arm" when emptying the first pistol, since you can just immediately pick up the same pistol again, loaded.
I think the inaccuracy-wobble from singlehanding stuff should not appear when running as pistoleer, or at least while dual-wielding...