The Light Brigade

The Light Brigade

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a incredible graphic 24 FEB 2023 a las 4:37 p. m.
Pistoleer and melee
Hey,

Just started doing Pistoleer runs and they're definitely a challenge in comparison to the rifle and SMG! The ammo-to-damage ratio makes both pistols feel like Nerf guns, and I feel like not two-handing a pistol applies the same accuracy penalty as any of the other guns, automatically leaving me with half of the guns the class is given by default as I'm running around two-handing a single pistol to be slightly effective.

Despite using either one or two pistols, I'm often finding myself running out of ammo entirely while fighting 4-5 enemies at once. The damage output on the guns seems too low to effectively fight groups and it's frustrating to engage a group, do nothing to them, dodge around the map scavenging ammo and waste all of that time and resource-gathering to maybe only kill one or two guys in the process.

To be fair, Pistoleer seems to be the only class I've had this issue with - Maybe it's just because the first two classes had me learn to play in one particular style when the class is asking for an entirely different playstyle, but it felt clunky to go from playing with guns that naturally worked to running a comparatively inaccurate and ammo-hungry set of weapons that feel like they rely more on a cheap set of strong tarot cards moreso than, y'know, pointing them at a guy and firing.

Something I've noticed is that there's no alternative to ranged combat if you do happen to run out of ammo, especially with a new class you haven't unlocked the wand on yet. Obviously for gameplay purposes you can't run up and start pistol-whipping an enemy - it'd be extremely cheap (albeit funny) to do so with the mandatory teleport movement option being a thing. Are you supposed to just stand in front of your enemies and die in order to get a second chance at running the map if you run out? That brings the momentum of a run to a halt and isn't particularly fun.

Is the wand the only backup or is there some kind of melee functionality that I am actually missing here?
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Mostrando 1-15 de 16 comentarios
Sir Nilbog 24 FEB 2023 a las 7:28 p. m. 
There's no melee AFAIK. Hopefully they add it later. A saber and a 1911 would be an awesome combo lol
slaver- 24 FEB 2023 a las 7:55 p. m. 
hell yeah, I find myself reaching for something when the enemy closes on me. Even pistol-whipping would do. Would be very useful, especially if it'd have a chance to apply stun. A saber sounds awesome though. One can dream.
gewr 28 FEB 2023 a las 4:00 a. m. 
You gotta switch it up if you're playing pistolier, try unloading both guns at point blank range then teleporting to a new position each time. Eventually you'll figure out how to play it effectively as long as you're being mobile. You can also matrix dodge bullets in this game so remember to dodge dip duck dive and dodge!
Nomkins 28 FEB 2023 a las 8:22 p. m. 
Agreed that Pistolier is by far the most difficult class at the moment. The ammo consumption per kill, individual ammo bags, and only two inventory slots are rough. I like the concept, and am curious to see if/how it evolves. It promotes a much more aggressive playstyle, with getting in close for maximum damage (and accuracy). The Lara Croft hip reloading is a hoot. The class feels like it still needs some tweaking.
Zenthar 28 FEB 2023 a las 8:32 p. m. 
I felt dual wielding the pistols to be a waste of ammo most of the time. 2-Handing a single pistol lands more headshots and uses significantly less shots per kill. Really the only perk I found for the class is it's massive ammo capacity and how easy it is to stay mobile with the light weight pistols.
JStrom 28 FEB 2023 a las 10:40 p. m. 
funny enough, the pistolier is the only class I've actually beaten the game with. XD but I agree, there needs to be a melee option available. it would help.
Atharil 1 MAR 2023 a las 12:16 p. m. 
The pistoleer has been my only successful run. I love that you can just slap the pistols against the ammo bag to reload. I'm not sure if paralyze and hypnotize are unique to the class, but stacking those definitely saved me multiple times.
PeePaw 1 MAR 2023 a las 3:41 p. m. 
it is ABSOLUTELY NOT just you - I have the exact same issues that you do. Low ammo, low damage, floaty pistols requiring two hands for one gun, etc.

I've beaten the game with scout, gotten to the last boss with rifleman on my very first run, and am on my way to finishing with assault on +1 difficulty as we speak - but Pistolier was a NIGHTMARE. I was able to get past the second boss on +1 difficulty, but it was a struggle.

On the first boss with Pistolier, I had to teleport around the temple TWICE, just to completely reload my ammo supplies, because it took that many clips to down the boss - this is never a problem with any other class, which can drop the boss with pretty much a full pouch of ammo and no extra clips.

The ammo is without a doubt my biggest problem - the duel wield, high walk speed, low accuracy pistols encourage a super aggressive playstyle, but ammo is so scarce/the pistols are so weak, that you have to instead be RIDICULOUSLY cautious.

The class needs SERIOUS work, or moved to the last unlock in the class progression chain so that is deliberately a 'challenge' class.

It needs balanced so, so, so very badly. It's so underpowered it's just not very fun - unless the devs deliberately wanted to make it a super hard challenge.
Synthetik 1 Raider 1 MAR 2023 a las 4:04 p. m. 
Pistolier definitely needs a rework or at least a higher ammo pool count
Monolyth 3 MAR 2023 a las 7:54 a. m. 
Pistoleer isn't a bad class by any means, but probably objectively the weakest currently. I took a rank 1 pistoleer on a Templar difficulty run and beat the final boss with him, so he's definitely usable. But the core gunplay mechanics being as floaty and recoil-intensive as they are make the Pistoleer flawed when it comes to the (probably) intended vision for his style of play.

What is supposed to be a no holds barred, run and gun playstyle with dual wield antics gets reduced to you only effectively playing with a single sidearm you hold with 2 hands to be able to accurately deal damage, which is what every other class does with better two-handed weapons, except you can only do it with a pistol.

At the very least, Pistoleer needs a unique class perk that heavily reduces or straight up nullifies the floatiness and jiggling of the pistols.
PeePaw 3 MAR 2023 a las 9:46 a. m. 
Publicado originalmente por Lynn the Siren:
Pistoleer isn't a bad class by any means, but probably objectively the weakest currently. I took a rank 1 pistoleer on a Templar difficulty run and beat the final boss with him, so he's definitely usable. But the core gunplay mechanics being as floaty and recoil-intensive as they are make the Pistoleer flawed when it comes to the (probably) intended vision for his style of play.

What is supposed to be a no holds barred, run and gun playstyle with dual wield antics gets reduced to you only effectively playing with a single sidearm you hold with 2 hands to be able to accurately deal damage, which is what every other class does with better two-handed weapons, except you can only do it with a pistol.

At the very least, Pistoleer needs a unique class perk that heavily reduces or straight up nullifies the floatiness and jiggling of the pistols.

That's exactly my point - yes, it is TECHNICALLY feasible to play the game with this class. But the class is woefully less effective then literally any other class, and brings absolutely no new gameplay to the game--save being totally inept relative to the other classes--due to disappointing game mechanic issues.

Either fix the class, or make it abundantly clear to everyone involved that pistoliers are deliberately terrible, by making it a 'prestige' class- aka some sort of challenge status or, at the very least, moving it to last in the class unlock tree, with some sort of special skin or something. And even then, people are going to complain that they worked super hard for something completely disappointing.
Masamune27858 3 MAR 2023 a las 11:43 p. m. 
melee isnt ideal for this game though, your going to get shot to death. but some throwimg daggers or backup weapon for the classes would be cool. maybe
Slayer Slayerson 16 MAR 2023 a las 10:27 a. m. 
My problem with pistoleer is the garbage inventory belt.

Can i suggest we have:

- top row of item inventory
- Maybe have wand here

Pistol - One huge ammo pounch in middle - pistol
Última edición por Slayer Slayerson; 16 MAR 2023 a las 10:29 a. m.
kalin  [desarrollador] 16 MAR 2023 a las 4:24 p. m. 
the ammo was bumped to a 8 bullet magazine in the big update, and a reload bug fixed so you would keep the chambered one, giving you 9 bullets for most clips instead of 7~

also in the next patch the enemies that rush at you are toned down a bit - they still shoot the same amount but get right in your face a bit less; should give you more time to fight

also making some tweaks to pistol inventory to give it a lil more stuff to deal with the enemies
Vogerl 17 MAR 2023 a las 8:26 a. m. 
imho the biggest strength of the pistoleer is reloading the gun when holstering.

Since you need to two-hand a pistol to get proper accuracy, theres not even the "hot-swap" advantage of switching to your "side-arm" when emptying the first pistol, since you can just immediately pick up the same pistol again, loaded.


I think the inaccuracy-wobble from singlehanding stuff should not appear when running as pistoleer, or at least while dual-wielding...
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