Citizen Sleeper

Citizen Sleeper

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ShotBot Dec 17, 2024 @ 1:00pm
Similar to Disco Elysium?
Is this closer to DE? Where there is little to no combat and most is interesting RPG mechanics based around how you communicate with people?
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Showing 1-15 of 17 comments
DNB Dec 17, 2024 @ 2:03pm 
I completed CS but not (yet) completed DE, and I would kinda agree with what I have seen. Also, CS is beautifully hand drawn in 2D and Futuristic, whereas DE is more 3D Isometric and Noir.
Paz Feb 2 @ 5:45pm 
No, DE makes an effort to mock everyone. While there is some clear bias in the writing it never got in the way of the game's overall message. It has nuance. Where as this game is "Capitalism bad Communism good"
Originally posted by Paz:
No, DE makes an effort to mock everyone. While there is some clear bias in the writing it never got in the way of the game's overall message. It has nuance. Where as this game is "Capitalism bad Communism good"

I feel it little more complex than that. Hell, sleepers can clearly live happy lives as bartenders, betting, trading on stocks, and working as courtiers or tech/co-owners of businesses. I think what the game points out in setting the logical extreme of the Corporation form of capitalism and how it dehumanizes and takes the value away from the individual. The communists in the game themselves are literally help a materialist kind of God they have no control over and cannot function beyond their commune.
Last edited by bridgeofblues; Feb 2 @ 7:47pm
Originally posted by Paz:
No, DE makes an effort to mock everyone. While there is some clear bias in the writing it never got in the way of the game's overall message. It has nuance. Where as this game is "Capitalism bad Communism good"

Criticism of capitalism is a core theme of the cyberpunk genre
Paz Feb 2 @ 11:18pm 
Originally posted by slimy slimy, grimy grimy:
Originally posted by Paz:
No, DE makes an effort to mock everyone. While there is some clear bias in the writing it never got in the way of the game's overall message. It has nuance. Where as this game is "Capitalism bad Communism good"

Criticism of capitalism is a core theme of the cyberpunk genre
It is much much much more than that.
Originally posted by Paz:
Originally posted by slimy slimy, grimy grimy:

Criticism of capitalism is a core theme of the cyberpunk genre
It is much much much more than that.
I never said it was the only theme
Paz Feb 3 @ 8:06am 
Originally posted by slimy slimy, grimy grimy:
Originally posted by Paz:
It is much much much more than that.
I never said it was the only theme
Ok? Then why say something everyone already know?
Last edited by Paz; Feb 3 @ 8:07am
Sputnik Feb 4 @ 1:42am 
Hooray for the Lumpenproletariat
Originally posted by Paz:
Originally posted by slimy slimy, grimy grimy:
I never said it was the only theme
Ok? Then why say something everyone already know?

What do you want me to do? Provide you a comprehensive analysis of the cyberpunk genre to explain why this game is ♥♥♥♥ for not focusing on those themes instead? I understand what you mean when you say Disco Elysium provides a somewhat nuanced perspective on the topic. Your comment made me think it necessary to point out the fact considering its relevance.

I'm not saying it's a necessity to focus on that specific theme in the cyberpunk genre. Obviously sometimes it's more of an implied theme based on the setting and circumstances of the story alone, but not as on the nose. Maybe instead he story focuses more on the conflict of humanity and technology or transhumanism. Just saying it shouldn't be a surprise when criticism of present institutions is brought into the storytelling. I mean the genre literally has punk in the name.
Last edited by slimy slimy, grimy grimy; Feb 4 @ 12:46pm
chono Feb 5 @ 5:16am 
Disco is much closer to a visual novel where you have various choices and they matter/ affect the story. CS is a kinetic novel where you choice which chapters to read and when but outside of the last choice you make in any story nothing changes.
Originally posted by chono:
Disco is much closer to a visual novel where you have various choices and they matter/ affect the story. CS is a kinetic novel where you choice which chapters to read and when but outside of the last choice you make in any story nothing changes.
You are kidding there's a lot of endings, especially variations of the major endings
Dinozzy Feb 8 @ 9:53am 
Yes. It's quite like Disco Elysium. No combat, mostly dice-based mechanics. Heavy on dialogue.

No, there's not much dialogue branching trees as compared to DE, so I felt dialogue options didn't really matter much in the long run.

No, it doesn't have voiced dialogues. And the amount of text per "conversation" is more than DE, so you will experience a fair bit of reading fatigue.

I quite like Citizen Sleeper overall, but it sorely needed the voice acting, even more so than DE. There's way too much prose in the dialogue that I just kinda speed read everything midway through.

Edit: I think a critical difference between DE and CS is that dice affects your dialogue outcomes and is your main progression method in DE, but in CS it's filling up a bar with dice rolls. DE's dice mechanic was fine from start to end, but in CS I was getting bored of filling up huge bars near the end.
Last edited by Dinozzy; Feb 8 @ 11:02am
ShotBot Feb 8 @ 12:57pm 
Originally posted by Dinozzy:
Yes. It's quite like Disco Elysium. No combat, mostly dice-based mechanics. Heavy on dialogue.

No, there's not much dialogue branching trees as compared to DE, so I felt dialogue options didn't really matter much in the long run.

No, it doesn't have voiced dialogues. And the amount of text per "conversation" is more than DE, so you will experience a fair bit of reading fatigue.

I quite like Citizen Sleeper overall, but it sorely needed the voice acting, even more so than DE. There's way too much prose in the dialogue that I just kinda speed read everything midway through.

Edit: I think a critical difference between DE and CS is that dice affects your dialogue outcomes and is your main progression method in DE, but in CS it's filling up a bar with dice rolls. DE's dice mechanic was fine from start to end, but in CS I was getting bored of filling up huge bars near the end.
I haven't played CS yet, but I can say for sure I haven't played many games like Disco Elysium except for DE. And the voice acting in that game 100% brought it to a whole nother level, I feel my emotional experience/attachment would have changed heavily for the game if I played before the VA. (Still gonna play CS btw, already own it)
DNB Feb 8 @ 1:05pm 
Interesting you both mention voiced dialogues. I hadn't really noticed it. Lack of audio voice helps blur the boundary between thoughts and speech, helping create the games industrial ambient feel. The soundtracks are super - I went and bought the soundtrack DLC because it makes me feel good in a dystopian setting.
JimmyD Feb 8 @ 8:18pm 
Originally posted by Dinozzy:
No, it doesn't have voiced dialogues. And the amount of text per "conversation" is more than DE, so you will experience a fair bit of reading fatigue.

I'm totally fine with no voice acting because unless it's done very well it's painful to listen to, but OMG THE TEXT. I'm invested in the story but I can't stand reading about it lol
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