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I feel it little more complex than that. Hell, sleepers can clearly live happy lives as bartenders, betting, trading on stocks, and working as courtiers or tech/co-owners of businesses. I think what the game points out in setting the logical extreme of the Corporation form of capitalism and how it dehumanizes and takes the value away from the individual. The communists in the game themselves are literally help a materialist kind of God they have no control over and cannot function beyond their commune.
Criticism of capitalism is a core theme of the cyberpunk genre
What do you want me to do? Provide you a comprehensive analysis of the cyberpunk genre to explain why this game is ♥♥♥♥ for not focusing on those themes instead? I understand what you mean when you say Disco Elysium provides a somewhat nuanced perspective on the topic. Your comment made me think it necessary to point out the fact considering its relevance.
I'm not saying it's a necessity to focus on that specific theme in the cyberpunk genre. Obviously sometimes it's more of an implied theme based on the setting and circumstances of the story alone, but not as on the nose. Maybe instead he story focuses more on the conflict of humanity and technology or transhumanism. Just saying it shouldn't be a surprise when criticism of present institutions is brought into the storytelling. I mean the genre literally has punk in the name.
No, there's not much dialogue branching trees as compared to DE, so I felt dialogue options didn't really matter much in the long run.
No, it doesn't have voiced dialogues. And the amount of text per "conversation" is more than DE, so you will experience a fair bit of reading fatigue.
I quite like Citizen Sleeper overall, but it sorely needed the voice acting, even more so than DE. There's way too much prose in the dialogue that I just kinda speed read everything midway through.
Edit: I think a critical difference between DE and CS is that dice affects your dialogue outcomes and is your main progression method in DE, but in CS it's filling up a bar with dice rolls. DE's dice mechanic was fine from start to end, but in CS I was getting bored of filling up huge bars near the end.
I'm totally fine with no voice acting because unless it's done very well it's painful to listen to, but OMG THE TEXT. I'm invested in the story but I can't stand reading about it lol