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My frustration here might be that I wasn't quite aware of the full breadth of tasks until the last day. One task, upon completion, unfolds into three more tasks, and while the story mentioned all three, for some reason, I thought mechanically it would be taken care of by the original task, and so spent time trying to get 8 of the aforementioned items, only to find out on the last day that I was very wrong.
The result ended up feeling like a critical failure that will have far-reaching repercussions because I misunderstood the options presented in the game, not the actual events of the story. Not sure if anything can be done to alleviate this or make it more clear, but I figure I should explain how the result of the chapter made me feel.
The story other than that is great though! And it does make me feel better to know I might not have completely messed up the storyline.
Having said that, I completed it on my first try, but I already had most skills at that point, and I had like 2/3 of the items needed without knowing I would need them.
Is it actually clear when you're about to activate the drive or is there a point at which I should hold back a little on the exploring?
I found that the difficulty was "just right". Mechanically, I had to take a risk on the last day to complete the clocks, but I also wasted some time and resources because I forgot some of the mechanics and how to manage energy and condition. If I'd played this while still fresh, I could easily have succeeded without any risks.
That said, I can see how the timer would be an issue if I had other timed events going on.
I do think this episode could have benefited from a less binary "success/fail" framing, allowing for some murky middle ground, perhaps.
Also, part way through, when you're asked to stop what you're doing, it would be nice to have some mechanical ways to do so that aren't just stopping and waiting out the timer. It seems Eshe is dead set on breaching the cordon no matter what, so your only option is to let her fail, which would be catastrophic. Having a way to convince her to wait, or perhaps being able to find a different way to resupply the flotilla would make this a meaningful choice, but as it stood, I could really only just make sure Eshe's plan wouldn't backfire.
With regards to the story, I'm mildly put in mind of Ankhita and how none of the possible choices you can make at any time actually impact the outcome with Ashton. For a game about making choices, it stood out as not having any meaningful ones. I redid that segment from every angle and it was always the same.
I failed it in my game, but I also warned them that I wasn't going to be able to help, so I'll see what happens. It doesn't bother me too much though, even if it sucks, because the game is written so wonderfully I'm also curious to see what happens then.