Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
could you be more specific? are we talking just text / UI size or is navigation borked?
I have to use the magnifier system tool to read the text comfortably, and after an hour I got tired. This game needs a UI scale urgently. Please, be gentle with Deck owners :). Also, the game will be verified for Steam Deck, and believe that it matters for a Deck customer (more sells for sure).
I do not hold the Deck like you, and I would say I keep it with a space between 30/40 cm (12/15 inches). The text at that distance is readable; however, I can feel how my eyes are working more than they should. It's a text-based game, so you have to read a lot, but I would not continue playing it if it hurts my vision.
For me, an ideal text size would be the one obtained with the Deck's system magnifier or slightly smaller, just for reference.
However, let's not forget that not everyone has the same visual capacities; thus, the best option is to add a UI scale. That option will benefit Deck owners and anyone with reduced vision capabilities.
Another option, only for Deck owners (and if the devs have a Deck), would be to have the ability to use the system magnifier appropriately. I use it in other games and this one also; however, there is a difference in this game that makes it a bit "pain-in-the-ass". In other games, the mouse is not disabled when you use the mouse, so when you use the mouse with the magnifier, the magnifier moves in the correct direction. But, in this game, the mouse is disabled when you use the controller and vice versa. To work around this, I have to middle-mouse click with the trackpad (left or right clicks are risky), and then I can pan the magnified image, and then sometimes it isn't easy to come back to the controller (I have to select a dialog's option with the cursor, and then I recover the controller). On top of this issue, the magnifier is reset every time you advance the dialog instead of keeping the position. In other games, I can set the magnifier's position in the place where most of the dialogs appear and just enable or disable the magnification.
If devs could improve the Deck's magnifier, that would be OK. However, the best option would be to have a UI scale, so every player will have the opportunity to use it, and we (Deck's owners) don't have to use the magnifier.
I have searched for gameplay in Switch, and it seems that the UI size is exactly the same, so I would not count on UI optimizations on Switch. Nowadays, the game is not verified on Deck for one reason: "Some in-game text is small and may be difficult to read".
A text-based game should allow for bigger text size, not just for Deck, but for better accessibility.
As the sales of the steam deck and several other variations continue to climb your missing a significant market. Thx