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And much more than that.
Multiplayer is not removed,
It takes a long time to load big saves (cant figure out how to send packets faster)
cars can freak out if both players are tinkering with them in the same time
desync can be issue however I've seen players having sessions of couple of hours without it.
So almost all MP games just sync positions of various gameobjects but here we have to sync a lot of things, like attaching parts to one another. how many bolts are tight. which bolts are tight, what is condition of part, if part is crashed that also has to be synced - , fluid levels, there is so much stuff that I am surprised that I got it working at all.
And the last thing - this has never been planned as a multiplayer game and that is not a priority at all.
i was just curious if itd been figured out yet